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Living Worlds
Living 4th Edition
proposal: adopt LEB's rules on treasure and retirement
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<blockquote data-quote="evilbob" data-source="post: 5312537" data-attributes="member: 9789"><p>No judges would have to be involved; in fact, I think it would make judging easier, honestly.</p><p></p><p>And there is a key distinction in the first part: the treasure would be less up to the DMs and more up to the players. The way it is now, the treasure is more up to the DMs and less up to the players. The main reason I've heard "against" this proposal (from both NOs so far) is from the DM's perspective: basically, <em>I</em> want to be able to give treasure out however <em>I</em> want. My rebuttal to this from the player's perspective is: <em>I</em>'d rather have the treasure that <em>I</em> want than what you give me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, 4.0 is already more about wishlists and letting the players decide what they'd like anyway - which is very nearly mandatory given the way their product cycle works now, what with a zillion new items every month. I mean, the DM's perspective here is asking for more work: you're saying you'd rather know what's the best items for each of your 4-6 characters and take on that responsibility yourselves. But how can you know each character as well as the player, at least anymore? And how do you have time? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Seriously, how do you have time?)</p><p></p><p>The parcel system puts the gruntwork back on the player: and if they player doesn't want it it's still up to the DM - so you'd always know if the player wants you to do the work. The other way around, the DM has more responsibility. Maybe some DMs around here <em>are that awesome</em> - and that's great! But for everyone else: there's parcels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>At the end of the day, it's all about our own perspectives. Mine is that the inequality is most important thing, and I'm willing to sacrifice DM control to fix inequality.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5312537, member: 9789"] No judges would have to be involved; in fact, I think it would make judging easier, honestly. And there is a key distinction in the first part: the treasure would be less up to the DMs and more up to the players. The way it is now, the treasure is more up to the DMs and less up to the players. The main reason I've heard "against" this proposal (from both NOs so far) is from the DM's perspective: basically, [I]I[/I] want to be able to give treasure out however [I]I[/I] want. My rebuttal to this from the player's perspective is: [I]I[/I]'d rather have the treasure that [I]I[/I] want than what you give me! :) I mean, 4.0 is already more about wishlists and letting the players decide what they'd like anyway - which is very nearly mandatory given the way their product cycle works now, what with a zillion new items every month. I mean, the DM's perspective here is asking for more work: you're saying you'd rather know what's the best items for each of your 4-6 characters and take on that responsibility yourselves. But how can you know each character as well as the player, at least anymore? And how do you have time? :) (Seriously, how do you have time?) The parcel system puts the gruntwork back on the player: and if they player doesn't want it it's still up to the DM - so you'd always know if the player wants you to do the work. The other way around, the DM has more responsibility. Maybe some DMs around here [I]are that awesome[/I] - and that's great! But for everyone else: there's parcels. :) At the end of the day, it's all about our own perspectives. Mine is that the inequality is most important thing, and I'm willing to sacrifice DM control to fix inequality. [/QUOTE]
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proposal: adopt LEB's rules on treasure and retirement
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