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PROPOSAL: Allow Non-Kalashtar to "initiate" the conversation...
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<blockquote data-quote="KarinsDad" data-source="post: 5037538" data-attributes="member: 2011"><p>Actually, it does not indicate anything of the sort, nor am I ignoring the rest of the text. I agree 100% that it is two way communication.</p><p></p><p>I just find that the only words in the descriptions that indicate initiation at all are: "You can" and "Any ally can".</p><p></p><p>As for termination, there is nothing here to indicate that the non-Kalashtar can terminate the conversation either as long as the other conditions are met. As far as I can tell, the Kalashtar can say "la la la" forever into the mind of another creature and that creature has no say in the matter. Can the Kalashtar communicate? Yes. Then, the other creature cannot terminate it (shy of moving out of the 5 square range or knocking the Kalashtar out or some other way to invalidate the conditions of the ability).</p><p></p><p>You seem to be adding features to this ability that are not there.</p><p></p><p></p><p>Telepathy 5: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.</p><p></p><p></p><p>Group Mind: You can facilitate conversation between all your allies. <strong>Any ally</strong> within the range of your telepathy <strong>can communicate with you</strong> and any other ally or allies within the range of your telepathy.</p><p></p><p></p><p>The second one here implicitly gives the power of initiating communication to allies in the case of Group Mind. I would think that if the intent of the designers was to allow anyone to do this with just Telepathy, they would have worded Telepathy similar to how they worded Group Mind.</p><p></p><p></p><p>I do want to ask you a question though stonegod. Why would a player of a Kalashtar PC ever take the Group Mind feat if the judges allow non-Kalashtar PCs to initiate telepathy? Merely to save a few free actions in combat in a game where the DM is stingy with free actions?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5037538, member: 2011"] Actually, it does not indicate anything of the sort, nor am I ignoring the rest of the text. I agree 100% that it is two way communication. I just find that the only words in the descriptions that indicate initiation at all are: "You can" and "Any ally can". As for termination, there is nothing here to indicate that the non-Kalashtar can terminate the conversation either as long as the other conditions are met. As far as I can tell, the Kalashtar can say "la la la" forever into the mind of another creature and that creature has no say in the matter. Can the Kalashtar communicate? Yes. Then, the other creature cannot terminate it (shy of moving out of the 5 square range or knocking the Kalashtar out or some other way to invalidate the conditions of the ability). You seem to be adding features to this ability that are not there. Telepathy 5: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication. Group Mind: You can facilitate conversation between all your allies. [b]Any ally[/b] within the range of your telepathy [b]can communicate with you[/b] and any other ally or allies within the range of your telepathy. The second one here implicitly gives the power of initiating communication to allies in the case of Group Mind. I would think that if the intent of the designers was to allow anyone to do this with just Telepathy, they would have worded Telepathy similar to how they worded Group Mind. I do want to ask you a question though stonegod. Why would a player of a Kalashtar PC ever take the Group Mind feat if the judges allow non-Kalashtar PCs to initiate telepathy? Merely to save a few free actions in combat in a game where the DM is stingy with free actions? [/QUOTE]
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PROPOSAL: Allow Non-Kalashtar to "initiate" the conversation...
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