Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Proposal: Allow Weapons used as implements to use Magic Powers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 4977240" data-attributes="member: 74232"><p>This is the same 'wrinkle' the flaming weapon has though. The power doesn't state implement OR weapons attacks. It only states damage dealt by the weapon is fire. It's stating the fact that you have to use the weapon NOT that you have to be using the weapon as a weapon and not an implement. It's to clear up that you can't hold a flaming dagger in one hands and cast a cold spell through your wand and get fire/cold damage.</p><p> </p><p>It is? If it were I don't think we'd be having this debate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>True but from my experience hitting isn't a big issue with rogues, it's getting combat advantage. This is even a bigger problem if you like to fight at range. As such the feat combo gives a HUGE advantage. While it's true you may miss sometimes the rewards are sweet and more than an equal to the feats/abilities you pointed out as potential problems for casters.</p><p> </p><p>At pre-paragon levels at best we're looking at a +1 hit and damage or the ability to negate 5 damage reduction[NOT extra damage] for casters. Doesn't seem like anything game breaking and/or overpowered.</p><p> </p><p>The only issue with this is WOTC has had plenty of time to clairify this and hasn't. They have had multiple threads on there own boards and they still have vague rulings and even those aren't in the errata. No matter what we rule, I don't think waiting for them to do something is a good idea.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4977240, member: 74232"] This is the same 'wrinkle' the flaming weapon has though. The power doesn't state implement OR weapons attacks. It only states damage dealt by the weapon is fire. It's stating the fact that you have to use the weapon NOT that you have to be using the weapon as a weapon and not an implement. It's to clear up that you can't hold a flaming dagger in one hands and cast a cold spell through your wand and get fire/cold damage. It is? If it were I don't think we'd be having this debate. ;) True but from my experience hitting isn't a big issue with rogues, it's getting combat advantage. This is even a bigger problem if you like to fight at range. As such the feat combo gives a HUGE advantage. While it's true you may miss sometimes the rewards are sweet and more than an equal to the feats/abilities you pointed out as potential problems for casters. At pre-paragon levels at best we're looking at a +1 hit and damage or the ability to negate 5 damage reduction[NOT extra damage] for casters. Doesn't seem like anything game breaking and/or overpowered. The only issue with this is WOTC has had plenty of time to clairify this and hasn't. They have had multiple threads on there own boards and they still have vague rulings and even those aren't in the errata. No matter what we rule, I don't think waiting for them to do something is a good idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Proposal: Allow Weapons used as implements to use Magic Powers.
Top