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Living Eberron
Proposal: Allow Weapons used as implements to use Magic Powers.
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<blockquote data-quote="elecgraystone" data-source="post: 4988909" data-attributes="member: 74232"><p>I was saying that it really isn't any sort of answer. We have no direct information from the Dev team. As far as the poster in the other post finding consistent answers, that all depends on the question asked. CS seems very susceptible to leading questions, especially with gray areas. So if several people ask 'I don't think weapon implements can use weapons powers; is that right?', 9 times out of ten they don't find a clear answer and agree. However if someone asks the opposite question 'I can use weapon powers when I use it as an implement right?" the same thing happens. Without knowing the questions, it's impossible to see a pattern to CS's questions.</p><p> </p><p>So how does a flaming weapon EVER turn damage into fire? You use the exact same action it turn on the power. If it doesn't work for implements then it doesn't work for weapons.</p><p> </p><p>As to 'no reason for the FAQ entry', you ignored what I said last time. It clairifies that you only get keywords when you have the power turned on. Do you think the FAQ has to be telling you new information? It points out what the PHB said in response to a question.</p><p> </p><p>That's fine but you are really putting the swordmage in a tough spot. He only has weapons as implements, so now 1/2 his attacks can't use the power of his weapons. Somehow that doesn't seem right. Every other class gets to use there implement powers.</p><p> </p><p>And if melee attacks shouldn't gain additional keywords from the weapon power either then what is the point of a flaming weapon's power? You never get to turn damage into fire? <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4988909, member: 74232"] I was saying that it really isn't any sort of answer. We have no direct information from the Dev team. As far as the poster in the other post finding consistent answers, that all depends on the question asked. CS seems very susceptible to leading questions, especially with gray areas. So if several people ask 'I don't think weapon implements can use weapons powers; is that right?', 9 times out of ten they don't find a clear answer and agree. However if someone asks the opposite question 'I can use weapon powers when I use it as an implement right?" the same thing happens. Without knowing the questions, it's impossible to see a pattern to CS's questions. So how does a flaming weapon EVER turn damage into fire? You use the exact same action it turn on the power. If it doesn't work for implements then it doesn't work for weapons. As to 'no reason for the FAQ entry', you ignored what I said last time. It clairifies that you only get keywords when you have the power turned on. Do you think the FAQ has to be telling you new information? It points out what the PHB said in response to a question. That's fine but you are really putting the swordmage in a tough spot. He only has weapons as implements, so now 1/2 his attacks can't use the power of his weapons. Somehow that doesn't seem right. Every other class gets to use there implement powers. And if melee attacks shouldn't gain additional keywords from the weapon power either then what is the point of a flaming weapon's power? You never get to turn damage into fire? :-S [/QUOTE]
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