Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Proposal: Allow Weapons used as implements to use Magic Powers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 5012674" data-attributes="member: 74232"><p>It seems that dragon 381 has made this proposal moot. If you look at page 38, <span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-size: 10px"><span style="color: white">Sorcerer Essentials, it talks about sorcerer implements. Weapons <strong>CAN</strong> already use their magic powers when used as implements and they point it out quite clearly.</span></span></span></span></span></span></span></span></span></span></span></p><p> </p><p></p><p><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-size: 10px"><span style="color: white">"<span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">A dragon sorcerer who has chosen acid or poison as his resistance could use a </span></span></span></span><em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px"><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px">mordant weapon </span></span></span></span></em><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">to have the option of turning the damage dealt by his dagger implement’s attacks to those two damage types. Similarly, a cosmic sorcerer who spends a good deal of time in </span></span></span></span><em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px"><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px">phase of the stars </span></span></span></span></em><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">could use a </span></span></span></span><em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px"><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px">radiant weapon </span></span></span></span></em><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">dagger to change the damage dealt by his or her spells to radiant damage. Using the </span></span></span></span><em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px"><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px">mordant weapon </span></span></span></span></em><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px">property is entirely at your option."</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p></p><p><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="color: #183d5e"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></span></span></span></span></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5012674, member: 74232"] It seems that dragon 381 has made this proposal moot. If you look at page 38, [FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][SIZE=2][COLOR=white]Sorcerer Essentials, it talks about sorcerer implements. Weapons [B]CAN[/B] already use their magic powers when used as implements and they point it out quite clearly.[/COLOR][/SIZE][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT] [FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][SIZE=2][COLOR=white]"[FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]A dragon sorcerer who has chosen acid or poison as his resistance could use a [/SIZE][/FONT][/SIZE][/FONT][I][FONT=MentorStd-Italic][SIZE=2][FONT=MentorStd-Italic][SIZE=2]mordant weapon [/SIZE][/FONT][/SIZE][/FONT][/I][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]to have the option of turning the damage dealt by his dagger implement’s attacks to those two damage types. Similarly, a cosmic sorcerer who spends a good deal of time in [/SIZE][/FONT][/SIZE][/FONT][I][FONT=MentorStd-Italic][SIZE=2][FONT=MentorStd-Italic][SIZE=2]phase of the stars [/SIZE][/FONT][/SIZE][/FONT][/I][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]could use a [/SIZE][/FONT][/SIZE][/FONT][I][FONT=MentorStd-Italic][SIZE=2][FONT=MentorStd-Italic][SIZE=2]radiant weapon [/SIZE][/FONT][/SIZE][/FONT][/I][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]dagger to change the damage dealt by his or her spells to radiant damage. Using the [/SIZE][/FONT][/SIZE][/FONT][I][FONT=MentorStd-Italic][SIZE=2][FONT=MentorStd-Italic][SIZE=2]mordant weapon [/SIZE][/FONT][/SIZE][/FONT][/I][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2]property is entirely at your option."[/SIZE][/FONT][/SIZE][/FONT][/COLOR][/SIZE][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT] [FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][FONT=DnDLolthSCC-Regular][SIZE=4][COLOR=#183d5e][SIZE=2][FONT=MentorStd][SIZE=2] [/SIZE][/FONT][/SIZE][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Proposal: Allow Weapons used as implements to use Magic Powers.
Top