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Living Worlds
Living 4th Edition
Proposal: Alter Expertise Related House Rule
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<blockquote data-quote="elecgraystone" data-source="post: 5107589" data-attributes="member: 74232"><p>LOL You must not be looking at the games I've been playing in. One of my first games here, the only way I could damage the enemy was to use my ice armor spell and stand near the bad guys and let the auto damage do it's work. I think I hit once the whole game. </p><p> </p><p>Over in LEB, I had 4 rounds of 1d20 rolls for attacks that didn't add up to 20 and we had at least one round of combat if not 2 that the WHOLE party couldn't hit the last wounded bad guy. Total misses all around. I can say with confidence that I've missed WAY more often than hit. (stupid IC)</p><p> </p><p>I wouldn't mind the ability for the character to pick their 'expertise' at 5th. Racial expertise feats award bonus damage along with to hit as long as you use a keyword attack. However who'd use it if you lose the to hit bonus at 5th? You might as well take a focus feat for the damage and all your attacks get the bonus damage.</p><p> </p><p>To address Velmont's multi-weapon/implement worries, Versatile Expertise allows a weapon and an implement so all those weapon + implement characters aren't an issue. There might be a corner case of people using a variety of weapons though. It's in dragon and hasn't been errata'd so it'a avalible.</p><p> </p><p>How about this. Allow people to pick the generic expertise (+1 to everything) or their racial expertise at 5th. That way if you want to juggle 5 different weapon in a fight, take the generic. If you're a dragonborn wizard with a flaming staff, take your racial expertise.</p><p> </p><p>To evilbob, does our expertise affect racial attacks?</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5107589, member: 74232"] LOL You must not be looking at the games I've been playing in. One of my first games here, the only way I could damage the enemy was to use my ice armor spell and stand near the bad guys and let the auto damage do it's work. I think I hit once the whole game. Over in LEB, I had 4 rounds of 1d20 rolls for attacks that didn't add up to 20 and we had at least one round of combat if not 2 that the WHOLE party couldn't hit the last wounded bad guy. Total misses all around. I can say with confidence that I've missed WAY more often than hit. (stupid IC) I wouldn't mind the ability for the character to pick their 'expertise' at 5th. Racial expertise feats award bonus damage along with to hit as long as you use a keyword attack. However who'd use it if you lose the to hit bonus at 5th? You might as well take a focus feat for the damage and all your attacks get the bonus damage. To address Velmont's multi-weapon/implement worries, Versatile Expertise allows a weapon and an implement so all those weapon + implement characters aren't an issue. There might be a corner case of people using a variety of weapons though. It's in dragon and hasn't been errata'd so it'a avalible. How about this. Allow people to pick the generic expertise (+1 to everything) or their racial expertise at 5th. That way if you want to juggle 5 different weapon in a fight, take the generic. If you're a dragonborn wizard with a flaming staff, take your racial expertise. To evilbob, does our expertise affect racial attacks? [/QUOTE]
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Proposal: Alter Expertise Related House Rule
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