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Living 4th Edition
Proposal: Arcane Power
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<blockquote data-quote="elecgraystone" data-source="post: 4869586" data-attributes="member: 74232"><p>I'm always in favor of changing to pushes instead of slides as you can't loop back with those. It's hard to imagine stepping into a grease spell to slide forward 1 then back one. As for the Gateway, you end up being able to put the target in any of the same spaces. About the only thing you can't do is put them back in the gateway.</p><p> </p><p>I don't know how I feel about this. Some power you take just because you can trigger it more than once with a different power. Without that, it's a serious nerf.</p><p> </p><p>Yep, I have to scratch my head at some of the ones it gets added to.</p><p> </p><p>That's the way it makes sense to me. Granted, it's technically all one wall but moving to a new square and treating it an a new 'wall' works.</p><p> </p><p>Actually it doesn't say what happens on the next turn. We only have what happen on a hit or a miss but not on a pass. So it's not clear what would happen. It doesn't say it can move through on it's next turn but can try. We don't know HOW it can try though.</p><p> </p><p>I'm all for clarifying it. As is, it takes a bit of guesswork and figuring out what makes sense.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4869586, member: 74232"] I'm always in favor of changing to pushes instead of slides as you can't loop back with those. It's hard to imagine stepping into a grease spell to slide forward 1 then back one. As for the Gateway, you end up being able to put the target in any of the same spaces. About the only thing you can't do is put them back in the gateway. I don't know how I feel about this. Some power you take just because you can trigger it more than once with a different power. Without that, it's a serious nerf. Yep, I have to scratch my head at some of the ones it gets added to. That's the way it makes sense to me. Granted, it's technically all one wall but moving to a new square and treating it an a new 'wall' works. Actually it doesn't say what happens on the next turn. We only have what happen on a hit or a miss but not on a pass. So it's not clear what would happen. It doesn't say it can move through on it's next turn but can try. We don't know HOW it can try though. I'm all for clarifying it. As is, it takes a bit of guesswork and figuring out what makes sense. [/QUOTE]
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