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<blockquote data-quote="elecgraystone" data-source="post: 4874653" data-attributes="member: 74232"><p>So you have a rule you think may be 'outright wrong', but instead of ruling on it beforehand you'd rather 'houserule' it during game play? I can't say that makes the least bit of sense to me.</p><p> </p><p>As you can see, there is more than one way to 'houserule' it, so the 'common sense' approach didn't work did it? If you don't work it out ahead of time, you end up with two different rulings that 'make sense'. That's why there is a procedure for rule amendments in the charter.</p><p> </p><p>Rule 0 if fine for unexpected situations. It's a cop out when you know there is a problem going in AND it's a big issue when when you have people moving from one game to the next. Is you Rule 0 the same as the next GM's rule 0?</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4874653, member: 74232"] So you have a rule you think may be 'outright wrong', but instead of ruling on it beforehand you'd rather 'houserule' it during game play? I can't say that makes the least bit of sense to me. As you can see, there is more than one way to 'houserule' it, so the 'common sense' approach didn't work did it? If you don't work it out ahead of time, you end up with two different rulings that 'make sense'. That's why there is a procedure for rule amendments in the charter. Rule 0 if fine for unexpected situations. It's a cop out when you know there is a problem going in AND it's a big issue when when you have people moving from one game to the next. Is you Rule 0 the same as the next GM's rule 0? [/QUOTE]
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