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(Proposal) Character Traits
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<blockquote data-quote="orsal" data-source="post: 5425612" data-attributes="member: 16016"><p>OK, first a couple of specific issues:</p><p></p><p></p><p></p><p>The sentence I just struck, should be deleted. LEW does not use any random methods in character creation. It wouldn't make sense, since nothing in our rules prevents you from doing the equivalent of taking 20: creating a character, and if it doesn't come out as desired, discarding it and trying again until you get the one you want. Much simpler to do what we do in every other aspect of character creation: if it is a starting character that could be created, you can choose to create it.</p><p></p><p>Besides, I really don't like the idea of forced traits. Traits will be roleplayed best if they are intrinsic to the player's character concept. Players (like me!) who like some randomness in character creation as a way to get the creative juices flowing, can always roll a random trait and choose to give it to their character. But any player with an idea for a character that a particular trait would fit, should have the option of using it.</p><p></p><p></p><p></p><p>I'd rather not allow this option at all, for the same reasons as for flaws.</p><p></p><p></p><p></p><p>Nope. It's not the job of the character judges to design house rules -- it's the job of the community. You demonstrated that with your homebrew traits in this very proposal - judges (not just character judges) will vote on them, but any player with an idea for a trait submits it.</p><p></p><p> </p><p>Now, if the deletions I recommend above are a friendly amendment, my thoughts on this are pretty much the same as my thoughts on flaws. I like the idea, and am likely (after a bit more discussion) to support both the general idea and the examples from <u><a href="http://www.d20srd.org" target="_blank">d20srd.org</a></u>, while reserving judgement (and possibly being a little more selective) about your homebrew traits. My preliminary thoughts on those:</p><p> </p><p></p><p></p><p>An interesting idea. Besides the balance question, I'd like everyone to put themselves in the position of a DM with a player with this trait. Would you find it inconvenient? It wouldn't be an issue for me, but for some DMs who like to roll enemy attacks publicly (on invisiblecastle.org or the new ENworld dice program) it might be a nuisance.</p><p></p><p></p><p></p><p>The drawback seems to me to far outweigh the benefit. A character who makes a habit of fighting greater undead would no doubt like this, but how likely will you get to the level where you <em>can</em> fight greater undead, if you cannot benefit from instant healing?</p><p></p><p>Of course, a trait that's biased to the bad side isn't a game-breaker, just not likely to be popular with optimizers.</p><p></p><p></p><p></p><p>There's a feat (Power Attack) that lets you trade -X attack for +X damage, and another (Combat Expertise) that lets you trade -X attack for +X AC. That would suggest that damage and AC are fairly well-balanced, since everyone likes a good AC.</p></blockquote><p></p>
[QUOTE="orsal, post: 5425612, member: 16016"] OK, first a couple of specific issues: The sentence I just struck, should be deleted. LEW does not use any random methods in character creation. It wouldn't make sense, since nothing in our rules prevents you from doing the equivalent of taking 20: creating a character, and if it doesn't come out as desired, discarding it and trying again until you get the one you want. Much simpler to do what we do in every other aspect of character creation: if it is a starting character that could be created, you can choose to create it. Besides, I really don't like the idea of forced traits. Traits will be roleplayed best if they are intrinsic to the player's character concept. Players (like me!) who like some randomness in character creation as a way to get the creative juices flowing, can always roll a random trait and choose to give it to their character. But any player with an idea for a character that a particular trait would fit, should have the option of using it. I'd rather not allow this option at all, for the same reasons as for flaws. Nope. It's not the job of the character judges to design house rules -- it's the job of the community. You demonstrated that with your homebrew traits in this very proposal - judges (not just character judges) will vote on them, but any player with an idea for a trait submits it. Now, if the deletions I recommend above are a friendly amendment, my thoughts on this are pretty much the same as my thoughts on flaws. I like the idea, and am likely (after a bit more discussion) to support both the general idea and the examples from [U][URL="http://www.d20srd.org"]d20srd.org[/URL][/U], while reserving judgement (and possibly being a little more selective) about your homebrew traits. My preliminary thoughts on those: An interesting idea. Besides the balance question, I'd like everyone to put themselves in the position of a DM with a player with this trait. Would you find it inconvenient? It wouldn't be an issue for me, but for some DMs who like to roll enemy attacks publicly (on invisiblecastle.org or the new ENworld dice program) it might be a nuisance. The drawback seems to me to far outweigh the benefit. A character who makes a habit of fighting greater undead would no doubt like this, but how likely will you get to the level where you [I]can[/I] fight greater undead, if you cannot benefit from instant healing? Of course, a trait that's biased to the bad side isn't a game-breaker, just not likely to be popular with optimizers. There's a feat (Power Attack) that lets you trade -X attack for +X damage, and another (Combat Expertise) that lets you trade -X attack for +X AC. That would suggest that damage and AC are fairly well-balanced, since everyone likes a good AC. [/QUOTE]
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