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(Proposal) Flaws
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<blockquote data-quote="Zerith" data-source="post: 5423099" data-attributes="member: 99953"><p>Honestly, I've yet to play a single game of DnD as of yet, but I go headlong into things and am a customization fanatic; Standard is just too boring XD</p><p></p><p>And as for balance:</p><p></p><p>-Lame Leg is a very large penalty, but it can be, wholly, avoided by being mounted.</p><p></p><p>A mounted halfling fighter(or any other small/smaller race and class that can fight at full strength while mounted) could gain a feat for almost nothing with it; the mount moves for them and then could even get a mount related feat to further emphasize their ability and because of their small stature, and their mount's relatively low stature, they could ride around even indoors mostly unhindered; and if their mount was also small, they could just move around completely unhindered indoor.</p><p>That is the largest abuse of Lame leg I can see.</p><p></p><p>This flaw most definitely needs to be taken with a grain of salt, in retrospect perhaps it should have some ride check penalties tacked on to avoid this abuse; never ridden myself, but I do think riders use their legs while riding more then we might think.</p><p>(note: Slow, a UA flaw, is in the same boat as this flaw, both are completely sidestep by being mounted. So while they're large drawbacks, they are not something that can’t be worked around)</p><p></p><p>-Lame/Amputated Arm</p><p></p><p>This a relatively Massive drawback, Huge, the worst thing a combative character could chose to have; but it is more accommodating for a mage, or other ‘noncombatant’. that said, I can’t think of no class that can just shrug off losing an arm, if nothing else, their stave must be put down to use a potion, there is no getting around this flaw, it’s game changing.</p><p></p><p>-No depth perception</p><p> </p><p> </p><p> This one, if you ask me, is perfectly balanced: it’s the mean of noncombatant and shaky. And is possibly even more balanced then either, a ranger could get noncombatant and keep their ranged attack roles melee ability or a barbarian could get shaky and keep their melee and just lose some ranged ability. It’s the same penalty as either, but it is spread out over both ranged and melee.</p><p></p><p> </p><p> </p><p> -Grendath’s Curse</p><p></p><p>I think this one is balanced, but I must ad the salt, this flaw <u>needs</u> a GM who will use it to ruin the player’s day at the worst possible time. If a GM is going to be playing nice and not using this flaw readily, and only if it harms the character, it’s broken. But if the GM has fun with it at the character’s expanse? Then it is nothing to be taken lightly</p><p></p><p>-Addon: When you to only allow flaws at level 1, I asume you mean to maintin the limit of two.</p></blockquote><p></p>
[QUOTE="Zerith, post: 5423099, member: 99953"] Honestly, I've yet to play a single game of DnD as of yet, but I go headlong into things and am a customization fanatic; Standard is just too boring XD And as for balance: -Lame Leg is a very large penalty, but it can be, wholly, avoided by being mounted. A mounted halfling fighter(or any other small/smaller race and class that can fight at full strength while mounted) could gain a feat for almost nothing with it; the mount moves for them and then could even get a mount related feat to further emphasize their ability and because of their small stature, and their mount's relatively low stature, they could ride around even indoors mostly unhindered; and if their mount was also small, they could just move around completely unhindered indoor. That is the largest abuse of Lame leg I can see. This flaw most definitely needs to be taken with a grain of salt, in retrospect perhaps it should have some ride check penalties tacked on to avoid this abuse; never ridden myself, but I do think riders use their legs while riding more then we might think. (note: Slow, a UA flaw, is in the same boat as this flaw, both are completely sidestep by being mounted. So while they're large drawbacks, they are not something that can’t be worked around) -Lame/Amputated Arm This a relatively Massive drawback, Huge, the worst thing a combative character could chose to have; but it is more accommodating for a mage, or other ‘noncombatant’. that said, I can’t think of no class that can just shrug off losing an arm, if nothing else, their stave must be put down to use a potion, there is no getting around this flaw, it’s game changing. -No depth perception This one, if you ask me, is perfectly balanced: it’s the mean of noncombatant and shaky. And is possibly even more balanced then either, a ranger could get noncombatant and keep their ranged attack roles melee ability or a barbarian could get shaky and keep their melee and just lose some ranged ability. It’s the same penalty as either, but it is spread out over both ranged and melee. -Grendath’s Curse I think this one is balanced, but I must ad the salt, this flaw [U]needs[/U] a GM who will use it to ruin the player’s day at the worst possible time. If a GM is going to be playing nice and not using this flaw readily, and only if it harms the character, it’s broken. But if the GM has fun with it at the character’s expanse? Then it is nothing to be taken lightly -Addon: When you to only allow flaws at level 1, I asume you mean to maintin the limit of two. [/QUOTE]
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