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<blockquote data-quote="BoldItalic" data-source="post: 6821226" data-attributes="member: 6777052"><p>There is a procedure given in the DMG (p.130) for selling magic items but it can be adapted to buying them instead, if you reverse the numbers. This is how it might work for Mithral Armour (an uncommon item).</p><p></p><p>You make a DC20 Intelligence (Investigation) check. If you fail, you waste 10 days of downtime and get nothing. If you succeed, you find possible sellers after 1d6 days. To find out what prices they are asking, you roll a Charisma(Persuasion) check and add d100 to the roll, then refer to the following table: </p><p></p><p><span style="font-family: 'Fixedsys'">01-20: You find one for sale at 5000gp.</span></p><p><span style="font-family: 'Fixedsys'">21-40: You find one for sale at 2000gp and a shady merchant offering one for 1000gp.</span></p><p><span style="font-family: 'Fixedsys'">41-80: You find one for sale at 1000gp and a shady merchant offering one for 500gp.</span></p><p><span style="font-family: 'Fixedsys'">81-90: You find one for sale at 500gp.</span></p><p><span style="font-family: 'Fixedsys'">91+ : You find a shady merchant offering one for 300gp, no questions asked.</span></p><p></p><p>It's not so much fun as dashing around the city following up rumours, trading favours with people for information, and finally haggling with a merchant when you track him down, though.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6821226, member: 6777052"] There is a procedure given in the DMG (p.130) for selling magic items but it can be adapted to buying them instead, if you reverse the numbers. This is how it might work for Mithral Armour (an uncommon item). You make a DC20 Intelligence (Investigation) check. If you fail, you waste 10 days of downtime and get nothing. If you succeed, you find possible sellers after 1d6 days. To find out what prices they are asking, you roll a Charisma(Persuasion) check and add d100 to the roll, then refer to the following table: [FONT=Fixedsys]01-20: You find one for sale at 5000gp. 21-40: You find one for sale at 2000gp and a shady merchant offering one for 1000gp. 41-80: You find one for sale at 1000gp and a shady merchant offering one for 500gp. 81-90: You find one for sale at 500gp. 91+ : You find a shady merchant offering one for 300gp, no questions asked.[/FONT] It's not so much fun as dashing around the city following up rumours, trading favours with people for information, and finally haggling with a merchant when you track him down, though. [/QUOTE]
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