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General Tabletop Discussion
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Proposal for Weapon Speed Factors
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<blockquote data-quote="Nifft" data-source="post: 2203496" data-attributes="member: 6562"><p>Interesting, but most useful for those you might not be intending to help: Rogues.</p><p></p><p>Consider the TWF Rogue with a pair of shortswords. Surprise round, he charges a foe (or springs out of hiding, or whatever), and gets in one strike with some Sneak Attack dice.</p><p></p><p>Normally, he'd be in grave danger at this point. His friends are behind him, and he's <em>got</em> to kill the big lumbering monster before it stops being flat-footed. So, initiative roll is a very tense two seconds, and the monster has the opportunity to kill the Rogue. (This scenario is what keeps Rogues from doing the "charge-out-alone" thing too often.)</p><p></p><p>Now, with your rules, the Rogue can raise his initiative signfiicantly, becasue he <em>does not care</em> about weapon damage. He just needs to strike first to get his handfull of Sneak Attack dice, twice.</p><p></p><p>Consider this case well. Do you want to benefit the Rogue so much?</p><p></p><p>(What if you subtract from Attack roll instead of from Damage? Will this make up the difference, or is Flat-Footed just too easy to hit? Depends on the target, but it would seem to be more balanced...)</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2203496, member: 6562"] Interesting, but most useful for those you might not be intending to help: Rogues. Consider the TWF Rogue with a pair of shortswords. Surprise round, he charges a foe (or springs out of hiding, or whatever), and gets in one strike with some Sneak Attack dice. Normally, he'd be in grave danger at this point. His friends are behind him, and he's [i]got[/i] to kill the big lumbering monster before it stops being flat-footed. So, initiative roll is a very tense two seconds, and the monster has the opportunity to kill the Rogue. (This scenario is what keeps Rogues from doing the "charge-out-alone" thing too often.) Now, with your rules, the Rogue can raise his initiative signfiicantly, becasue he [i]does not care[/i] about weapon damage. He just needs to strike first to get his handfull of Sneak Attack dice, twice. Consider this case well. Do you want to benefit the Rogue so much? (What if you subtract from Attack roll instead of from Damage? Will this make up the difference, or is Flat-Footed just too easy to hit? Depends on the target, but it would seem to be more balanced...) -- N [/QUOTE]
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Proposal for Weapon Speed Factors
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