Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal for Weapon Speed Factors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storyteller01" data-source="post: 2207695" data-attributes="member: 20931"><p><strong>Another weapon's rant by Storyteller... read at your own risk</strong></p><p></p><p></p><p></p><p>Ditto.</p><p></p><p>Your comparing the skill of the fighters, not the weapon speeds. Compare two equally skilled combatants, and your dagger user is at a disadvantage. As mentioned earlier, he'd have to be more aggressive to hit the 2hd sword user, and STILL has to worry about the 2hd sword coming back in a reverse sliding cut. If he's smart, the 2hnd user will keep the blade between him and the dagger user. Let the 'Master of Daggers' worry about getting in close!</p><p></p><p>Also remember, daggers may have twice the speed, but not twice the control. The control is equivalent rifles and pistols. The changes are far more obvious on the larger weapon, but still exist in the smaller weapon (as evident by opponents being 10 ft, shooting pistols, and missing with every round). </p><p></p><p>Both edged weapons require the same amount of control to guarantee that the blade strikes true, rather than lodging/deflecting off bone, dense muscle, etc. Your dagger user will be targeting tendons, nerve clusters, bleeding points, etc that your 2hd sword user would have a difficult time targeting. On the other hand, your 2 hnd sword user can control the mass of his weapon to target most of these areas and still maintain the weapons postion between himself and the dagger user. The dagger user may have more manipulation options, but he still has to get through a 3' to 4' blade. Not to mention, both weapons will suffer from overswing if the attacker gets too crazy with their attacks.</p><p></p><p>Moral: The same degree of control is needed with either weapon.</p><p></p><p></p><p>As for using your knives as ranged weapons, I'll quote a Marine Corps drill instructor: WHY IN GOD'S NAME WOULD YOU <u><em><strong>GIVE</strong></em></u> THE ENEMY YOUR WEAPON!!</p><p></p><p>And daggers of returning don't count. You could just as easlily enchant a 2 hnd sword of throwing and returning for the same effect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Anyway....</p><p>Speed comes as much from technique as the properties of the weapons themselves. Mau thai artists (butchered the spelling) will generally get more attacks with a dagger than, say, karate. It's the primary weapon for the art, at least for those who learn the weapons aspect of it.</p><p></p><p>I believe it would only add another layer of complexity to an already huge rules system, and it wouldn't be truely realistic.</p><p></p><p>My four cents...</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2207695, member: 20931"] [b]Another weapon's rant by Storyteller... read at your own risk[/b] Ditto. Your comparing the skill of the fighters, not the weapon speeds. Compare two equally skilled combatants, and your dagger user is at a disadvantage. As mentioned earlier, he'd have to be more aggressive to hit the 2hd sword user, and STILL has to worry about the 2hd sword coming back in a reverse sliding cut. If he's smart, the 2hnd user will keep the blade between him and the dagger user. Let the 'Master of Daggers' worry about getting in close! Also remember, daggers may have twice the speed, but not twice the control. The control is equivalent rifles and pistols. The changes are far more obvious on the larger weapon, but still exist in the smaller weapon (as evident by opponents being 10 ft, shooting pistols, and missing with every round). Both edged weapons require the same amount of control to guarantee that the blade strikes true, rather than lodging/deflecting off bone, dense muscle, etc. Your dagger user will be targeting tendons, nerve clusters, bleeding points, etc that your 2hd sword user would have a difficult time targeting. On the other hand, your 2 hnd sword user can control the mass of his weapon to target most of these areas and still maintain the weapons postion between himself and the dagger user. The dagger user may have more manipulation options, but he still has to get through a 3' to 4' blade. Not to mention, both weapons will suffer from overswing if the attacker gets too crazy with their attacks. Moral: The same degree of control is needed with either weapon. As for using your knives as ranged weapons, I'll quote a Marine Corps drill instructor: WHY IN GOD'S NAME WOULD YOU [U][I][B]GIVE[/B][/I][/U] THE ENEMY YOUR WEAPON!! And daggers of returning don't count. You could just as easlily enchant a 2 hnd sword of throwing and returning for the same effect. :) Anyway.... Speed comes as much from technique as the properties of the weapons themselves. Mau thai artists (butchered the spelling) will generally get more attacks with a dagger than, say, karate. It's the primary weapon for the art, at least for those who learn the weapons aspect of it. I believe it would only add another layer of complexity to an already huge rules system, and it wouldn't be truely realistic. My four cents... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal for Weapon Speed Factors
Top