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Living Worlds
Living 4th Edition
[proposal] Genasi Feat: Mindful Manifestor
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<blockquote data-quote="fireinthedust" data-source="post: 4749545" data-attributes="member: 51930"><p>fair enough, both posts.</p><p></p><p></p><p>My question to that is: what line are we worried about drawing? </p><p></p><p></p><p>What is the goal of each race? Take humans: good at any of multiple classes. Or Half-elves: multiclass options.</p><p></p><p>Genasi are about racial powers, sure, same with Elemental Tempest. But this is how they're built.</p><p></p><p>The only difference between that and, say, a Wizard's power source, is the "fluff" text of where that power is coming from.</p><p></p><p>we all get the same number of at-will, encounter, Daily and Utility spells. Some class options add to that, such as cleric feats. </p><p></p><p>Classes can be made to spend as many feats to get as many powers and options. Saying that a race can't do the same, as a matter of aesthetic taste, isn't necessarily going to unbalance the game or structure of 4e. It just opens up more options.</p><p></p><p>What about the theoretical Necromancer, whose powers will come from Shadow? What if a Shadar-kai played one? Would the in-character explaination that their powers come from their inherent racial Shadow-link mean that the game in general is becoming more vanilla? Or a Gnome using the Dragon article Illusionist wizard spells? Or a Tiefling Infernal Pact Warlock using a connection with their class/race abilities based on that ancient pact?</p><p></p><p>Also: OD&D (if you lot still remember) had racial Classes: the elf could fight and cast spells.</p><p></p><p>4e allowing that sort of mixture? that would be cool. And true to the way the game was made, back in the day. (using the Tradition card here, fellow grognars)</p><p></p><p></p><p>And since all characters can use the same number of powers, with the same ability score/level/item caps (usually), it's not doing anything else than allowing me one option for a Genasi wizard build that I otherwise might not be able to have. </p><p></p><p>Rather than having yet another of the exact same build/race/class combo.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4749545, member: 51930"] fair enough, both posts. My question to that is: what line are we worried about drawing? What is the goal of each race? Take humans: good at any of multiple classes. Or Half-elves: multiclass options. Genasi are about racial powers, sure, same with Elemental Tempest. But this is how they're built. The only difference between that and, say, a Wizard's power source, is the "fluff" text of where that power is coming from. we all get the same number of at-will, encounter, Daily and Utility spells. Some class options add to that, such as cleric feats. Classes can be made to spend as many feats to get as many powers and options. Saying that a race can't do the same, as a matter of aesthetic taste, isn't necessarily going to unbalance the game or structure of 4e. It just opens up more options. What about the theoretical Necromancer, whose powers will come from Shadow? What if a Shadar-kai played one? Would the in-character explaination that their powers come from their inherent racial Shadow-link mean that the game in general is becoming more vanilla? Or a Gnome using the Dragon article Illusionist wizard spells? Or a Tiefling Infernal Pact Warlock using a connection with their class/race abilities based on that ancient pact? Also: OD&D (if you lot still remember) had racial Classes: the elf could fight and cast spells. 4e allowing that sort of mixture? that would be cool. And true to the way the game was made, back in the day. (using the Tradition card here, fellow grognars) And since all characters can use the same number of powers, with the same ability score/level/item caps (usually), it's not doing anything else than allowing me one option for a Genasi wizard build that I otherwise might not be able to have. Rather than having yet another of the exact same build/race/class combo. [/QUOTE]
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[proposal] Genasi Feat: Mindful Manifestor
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