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Living Worlds
Living 4th Edition
[proposal] Genasi Feat: Mindful Manifestor
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<blockquote data-quote="Don Incognito" data-source="post: 4761732" data-attributes="member: 81448"><p>After much deliberation, I have come to an opinion.</p><p></p><p>Wizards has decided that, with 4th Edition, a strong basic attack should be a feature of every class, regardless of role or power source. Some power sources (mostly Martial) get this ability for free. Others need to pay a feat tax in order to obtain it. But a strong basic attack is something that all classes should have.</p><p></p><p>Why? For one reason, it makes the Warlord better. Let's say that you have your heart set on playing a warlord. Unfortunately, the rest of the party consists of a Swordmage (defender), Invoker (controller), Artful Dodger Rogue (striker), and Feylock (striker). In a world without Melee training, the warlord's options are severely limited in this party. Sure, he can still heal and buff and all that fun stuff, but the granting of attacks (which, let's be honest, is the coolest part of being a warlord) is gimped.</p><p></p><p>Second, let's look at the druid. Without melee training, a druid is better than a wizard. Always. Why? Because the druid can basically do everything a wizard can do, only he isn't immediately screwed the moment something gets in his face. This is clearly unbalanced. To quote Ghostcrawler (I think my WoW is showing), think of a wobbly chair. One of the legs of said chair is slightly longer than the other three (i.e. druids are OP because they have strong close-combat attacks / basic melee attacks). There are two ways to fix this problem. The first is to cut the long leg shorter (nerf druids. Not a good option, because shapeshifing is the druid's shtick). Or, you could make the other three legs longer (give all classes access to strong basic attacks via a feat). In this case, Wizards thought it would be better to buff everyone else rather than nerf one class.</p><p></p><p>But all of this is a moot point.</p><p></p><p>Changing the attack stats of encounter attack powers is bad. M'kay?</p></blockquote><p></p>
[QUOTE="Don Incognito, post: 4761732, member: 81448"] After much deliberation, I have come to an opinion. Wizards has decided that, with 4th Edition, a strong basic attack should be a feature of every class, regardless of role or power source. Some power sources (mostly Martial) get this ability for free. Others need to pay a feat tax in order to obtain it. But a strong basic attack is something that all classes should have. Why? For one reason, it makes the Warlord better. Let's say that you have your heart set on playing a warlord. Unfortunately, the rest of the party consists of a Swordmage (defender), Invoker (controller), Artful Dodger Rogue (striker), and Feylock (striker). In a world without Melee training, the warlord's options are severely limited in this party. Sure, he can still heal and buff and all that fun stuff, but the granting of attacks (which, let's be honest, is the coolest part of being a warlord) is gimped. Second, let's look at the druid. Without melee training, a druid is better than a wizard. Always. Why? Because the druid can basically do everything a wizard can do, only he isn't immediately screwed the moment something gets in his face. This is clearly unbalanced. To quote Ghostcrawler (I think my WoW is showing), think of a wobbly chair. One of the legs of said chair is slightly longer than the other three (i.e. druids are OP because they have strong close-combat attacks / basic melee attacks). There are two ways to fix this problem. The first is to cut the long leg shorter (nerf druids. Not a good option, because shapeshifing is the druid's shtick). Or, you could make the other three legs longer (give all classes access to strong basic attacks via a feat). In this case, Wizards thought it would be better to buff everyone else rather than nerf one class. But all of this is a moot point. Changing the attack stats of encounter attack powers is bad. M'kay? [/QUOTE]
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