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Proposal - Horselords of the Pell
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<blockquote data-quote="GlassEye" data-source="post: 5914062" data-attributes="member: 40413"><p>HM, thanks for taking my nit-picking so well! I appreciate your openness.</p><p></p><p>My main confusion was the timeline of events. You made reference to mad kings which I took to mean the corrupted ones by Yeenu-Thet, a relatively current event. I realize now that's not necessarily the case but that's why I broke things into Pre-History, Early History, & Recent History. The portion that seemed most confused to me was the part of Shera and the knights. That's part of why I left it out of the history and suggested it as a legend. Doesn't mean it isn't true but the detail (much more than the rest of the history) and style reads like a legend to me. I added the 'defeated tribes' in the Early History because of that but thinking on it now I feel it works out ok in conjunction with your tale of Shera: those tribes didn't fully embrace the nomadic lifestyle and when the refugee knights from the Landadel arrived, guided by Shera and the Goti, they felt most at home with the lifestyle of the settled tribes and settled in those villages influencing them the most and giving birth to the true Pellmen while the Goti remained mostly the same as before.</p><p></p><p>Yeah, the Rundaine were originally posted by AFg way back. I loved the concept but we argued over the details and they were never worked into the setting. I imagine the Rundaine as animists who are taking the Goti lifestyle to the world. Except they adopt anyone of like minds into their clans and are therefore rapidly diverging from the Goti (by picking up foreign ideas) into a gypsy-like sub-group.</p><p></p><p>I also would like to look at the gods. I don't have time right now (vacation right around the corner!) to go into it in depth but the one thing that grated against me the most was VaSharn. You mention s/he is a Rhat'matanis deity and the prime Destroyer deity of that land is Sabok. Doesn't mean the god isn't a minor aspect of the Destroyer or perhaps a vanquished deity of one of the defeated tribes, I don't know. I would like to see the gods tailored to the experience of the grass sea: god of storms sweeping down from the Seithr & across the plains, god of grassland fires, numerous nature spirits, maybe starting with something like below:</p><p></p><p><strong>Kase</strong>, the Great Stallion (Wanderer) – Sun, the Pell, the Kholani</p><p><strong>Yelola</strong>, Opener of Ways (Counselor) – Magic, Moon, Wisdom</p><p><strong>The War Host</strong> (Consort) – War, Protection; sort of like the Sword Saints of Rorn, but of the deities brought with the knights when they came from the Landadel.</p><p></p><p><strong>Fumon</strong>, the Changewind, Breath of the Seithr (Storm)</p><p><strong>Bekelle</strong>, Walker in the Grass (Stranger) - Malice; since their horse culture is built around groups & necessary to survival, a solitary walker would seem alien and dangerous.</p><p><strong>VaSharn</strong>, the Devourer, the Ever-Burning (Destroyer) – Grass fires, Death</p><p></p><p><strong>Rasuim</strong>, the Gatherer (Ruler) – the Rundaine, Trade & other peaceful pursuits of civilization.</p><p></p><p>Numerous Tal spirits and minor gods of all archetypes including:</p><p>Perria of the Waters – Healing, Water (Springs and Rivers)</p><p>Rianna, the White Mare – Fertility, Peace</p><p>Abyrtan, the East Wind – Air, Weather</p><p>Brandis Grassfoot – Youth, Grass</p><p>Maga, Queen of Crows – Crows, Death</p><p></p><p>Anyway, thanks for looking over my ideas and I'll be back in a week!</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5914062, member: 40413"] HM, thanks for taking my nit-picking so well! I appreciate your openness. My main confusion was the timeline of events. You made reference to mad kings which I took to mean the corrupted ones by Yeenu-Thet, a relatively current event. I realize now that's not necessarily the case but that's why I broke things into Pre-History, Early History, & Recent History. The portion that seemed most confused to me was the part of Shera and the knights. That's part of why I left it out of the history and suggested it as a legend. Doesn't mean it isn't true but the detail (much more than the rest of the history) and style reads like a legend to me. I added the 'defeated tribes' in the Early History because of that but thinking on it now I feel it works out ok in conjunction with your tale of Shera: those tribes didn't fully embrace the nomadic lifestyle and when the refugee knights from the Landadel arrived, guided by Shera and the Goti, they felt most at home with the lifestyle of the settled tribes and settled in those villages influencing them the most and giving birth to the true Pellmen while the Goti remained mostly the same as before. Yeah, the Rundaine were originally posted by AFg way back. I loved the concept but we argued over the details and they were never worked into the setting. I imagine the Rundaine as animists who are taking the Goti lifestyle to the world. Except they adopt anyone of like minds into their clans and are therefore rapidly diverging from the Goti (by picking up foreign ideas) into a gypsy-like sub-group. I also would like to look at the gods. I don't have time right now (vacation right around the corner!) to go into it in depth but the one thing that grated against me the most was VaSharn. You mention s/he is a Rhat'matanis deity and the prime Destroyer deity of that land is Sabok. Doesn't mean the god isn't a minor aspect of the Destroyer or perhaps a vanquished deity of one of the defeated tribes, I don't know. I would like to see the gods tailored to the experience of the grass sea: god of storms sweeping down from the Seithr & across the plains, god of grassland fires, numerous nature spirits, maybe starting with something like below: [b]Kase[/b], the Great Stallion (Wanderer) – Sun, the Pell, the Kholani [b]Yelola[/b], Opener of Ways (Counselor) – Magic, Moon, Wisdom [b]The War Host[/b] (Consort) – War, Protection; sort of like the Sword Saints of Rorn, but of the deities brought with the knights when they came from the Landadel. [b]Fumon[/b], the Changewind, Breath of the Seithr (Storm) [b]Bekelle[/b], Walker in the Grass (Stranger) - Malice; since their horse culture is built around groups & necessary to survival, a solitary walker would seem alien and dangerous. [b]VaSharn[/b], the Devourer, the Ever-Burning (Destroyer) – Grass fires, Death [b]Rasuim[/b], the Gatherer (Ruler) – the Rundaine, Trade & other peaceful pursuits of civilization. Numerous Tal spirits and minor gods of all archetypes including: Perria of the Waters – Healing, Water (Springs and Rivers) Rianna, the White Mare – Fertility, Peace Abyrtan, the East Wind – Air, Weather Brandis Grassfoot – Youth, Grass Maga, Queen of Crows – Crows, Death Anyway, thanks for looking over my ideas and I'll be back in a week! [/QUOTE]
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Proposal - Horselords of the Pell
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