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[Proposal] Imposter's Armor
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<blockquote data-quote="KarinsDad" data-source="post: 5466214" data-attributes="member: 2011"><p>This is hyperbole.</p><p></p><p>Ardents and Paladins would typically have lower AC if using Imposter's Armor than a Rogue or Assassin. They would probably be limited to a light blade. Carrying around the two handed Fullblade is probably out of the question for an infiltration, so they would need multiple magical weapons (one for infiltration, one for normal combat). Paladins do not start out with the Bluff, Perception, Streetwise, or Thievery skills, making their infiltrations difficult. They do get Diplomacy and Insight, but their Wisdom scores tend to be low. Ardents are slightly better due to a better skill set, but so what? There is nothing inherently wrong with an Ardent being a good infiltrator.</p><p></p><p>If someone wants to create an infiltrator, the current rules for a Changling Rogue or Assassin are better without Imposter's Armor than any Changling Paladin or Ardent with Imposter's Armor. The skills are harder to come by than the armor.</p><p></p><p>One final thing. ANY Changeling PC can be a decent physical infiltrator with +1 Chainmail Imposters Armor. One does not need to be trained in Chainmail. The PC is infiltrating. What does it matter if he is -2 to hit and -2 to Reflex for wearing Chainmail while not trained in it? Is he expecting to get into combat?</p><p></p><p>A Rogue or an Assassin can even get rid of the penalties by having Str 13, Con 13, and using a single feat.</p><p></p><p>Sorry, but there is no glaring hole here and no special reason to make a rules exception for this.</p><p></p><p>If a Changeling PC wants to go this route, go pick up Imposters Chainmail and just go do it. Or better yet, create your PC so that you don't have the penalties.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5466214, member: 2011"] This is hyperbole. Ardents and Paladins would typically have lower AC if using Imposter's Armor than a Rogue or Assassin. They would probably be limited to a light blade. Carrying around the two handed Fullblade is probably out of the question for an infiltration, so they would need multiple magical weapons (one for infiltration, one for normal combat). Paladins do not start out with the Bluff, Perception, Streetwise, or Thievery skills, making their infiltrations difficult. They do get Diplomacy and Insight, but their Wisdom scores tend to be low. Ardents are slightly better due to a better skill set, but so what? There is nothing inherently wrong with an Ardent being a good infiltrator. If someone wants to create an infiltrator, the current rules for a Changling Rogue or Assassin are better without Imposter's Armor than any Changling Paladin or Ardent with Imposter's Armor. The skills are harder to come by than the armor. One final thing. ANY Changeling PC can be a decent physical infiltrator with +1 Chainmail Imposters Armor. One does not need to be trained in Chainmail. The PC is infiltrating. What does it matter if he is -2 to hit and -2 to Reflex for wearing Chainmail while not trained in it? Is he expecting to get into combat? A Rogue or an Assassin can even get rid of the penalties by having Str 13, Con 13, and using a single feat. Sorry, but there is no glaring hole here and no special reason to make a rules exception for this. If a Changeling PC wants to go this route, go pick up Imposters Chainmail and just go do it. Or better yet, create your PC so that you don't have the penalties. [/QUOTE]
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[Proposal] Imposter's Armor
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