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Living Worlds
Living 4th Edition
Proposal: Increased XP applied to the first encounter of Enemy Amogng Us
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<blockquote data-quote="Stringbean2142" data-source="post: 4943572" data-attributes="member: 84434"><p>Even though the increased XP proposal passed, the timing of its passing and the end of my adventure's encounter couldn't have been worse. It's been decided that encounters which end after the proposal's passing are doubled in XP, but my adventure ended hours before the passing was official. What makes it more convoluted is, to save time and avoid simple rolling to end the encounter, when the enemy obviously had no chance of winning I stopped the encounter early.</p><p></p><p>I didn't know doing this would in essence make my players lose XP, and so on their behalf I am requesting an exception be made and that this encounter be considered one which should be doubled.</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4943572, member: 84434"] Even though the increased XP proposal passed, the timing of its passing and the end of my adventure's encounter couldn't have been worse. It's been decided that encounters which end after the proposal's passing are doubled in XP, but my adventure ended hours before the passing was official. What makes it more convoluted is, to save time and avoid simple rolling to end the encounter, when the enemy obviously had no chance of winning I stopped the encounter early. I didn't know doing this would in essence make my players lose XP, and so on their behalf I am requesting an exception be made and that this encounter be considered one which should be doubled. [/QUOTE]
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Living Worlds
Living 4th Edition
Proposal: Increased XP applied to the first encounter of Enemy Amogng Us
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