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<blockquote data-quote="ScorpiusRisk" data-source="post: 5201326" data-attributes="member: 41601"><p>To speak of the necessity of this proposal for a moment. Is this needed? No. Should this not pass I imagine people will move on quickly. </p><p></p><p>Just because something isn't needed does not mean it won't make the game better. I think the big difference between treasure here and in RL games, is one of time. It takes a much large amount of time to get things done here than in RL. </p><p></p><p>That means that when we think of 'fun' treasure here, we tend to lean towards things that will be useful more often. Players in my RL game are far more likely to hang on to something that isn't being useful right now, just in case it is useful later. There's so much for them to do right now that it hardly matters. If something is starting to bother them enough, they know it won't be too long before they can get rid of it.</p><p></p><p>And yet as a RL DM is something was really bothering one of my players. If they felt like they made a bad or misinformed choice I do let them swap things that are not normally swappable. It doesn't happen very often, but I think thats mainly because time moves more quickly for them and things are less likely to make the game less fun for very long.</p><p></p><p>I think the example of Valahad is a good one. I would bring up that Shava's Challenge Seeking Dagger is a mistake I certainly made. Given the choice to swap if for a plain magic dagger I would. But I would have to think very carefully if choosing between that and retraining a feat or skill or power.</p><p></p><p>This again falls into the idea of time. We only get one retraining per level, and we spend allot of time at each level. So when Stonegod asks what do we loose? We loose that opportunity. If Shava chooses to swap out her dagger, then she's stuck with Sure climber for another level. I assure you that's a loss. Especially when we start talking about all the new options that come out between level ups.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5201326, member: 41601"] To speak of the necessity of this proposal for a moment. Is this needed? No. Should this not pass I imagine people will move on quickly. Just because something isn't needed does not mean it won't make the game better. I think the big difference between treasure here and in RL games, is one of time. It takes a much large amount of time to get things done here than in RL. That means that when we think of 'fun' treasure here, we tend to lean towards things that will be useful more often. Players in my RL game are far more likely to hang on to something that isn't being useful right now, just in case it is useful later. There's so much for them to do right now that it hardly matters. If something is starting to bother them enough, they know it won't be too long before they can get rid of it. And yet as a RL DM is something was really bothering one of my players. If they felt like they made a bad or misinformed choice I do let them swap things that are not normally swappable. It doesn't happen very often, but I think thats mainly because time moves more quickly for them and things are less likely to make the game less fun for very long. I think the example of Valahad is a good one. I would bring up that Shava's Challenge Seeking Dagger is a mistake I certainly made. Given the choice to swap if for a plain magic dagger I would. But I would have to think very carefully if choosing between that and retraining a feat or skill or power. This again falls into the idea of time. We only get one retraining per level, and we spend allot of time at each level. So when Stonegod asks what do we loose? We loose that opportunity. If Shava chooses to swap out her dagger, then she's stuck with Sure climber for another level. I assure you that's a loss. Especially when we start talking about all the new options that come out between level ups. [/QUOTE]
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