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[Proposal] Item Exchange
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<blockquote data-quote="ScorpiusRisk" data-source="post: 5201464" data-attributes="member: 41601"><p>I think several people have already agreed with the idea that this should only happen either between adventures or at the DM's discretion.</p><p></p><p>We already metagame player desire's into the economics. We have restructured the parcel system in the interest of fairness. This has caused almost all LEB Players to construct a wishlist and heavily encourages DMs to choose from that list. Which means most of the time, a player is going to get treasure the player picked out. This has become standard.</p><p></p><p>I think everyone agrees that this would give the player a benefit. I think you over value that benefit KD. I've already made an argument to what I think the player would loose in choosing this option, there by balancing the benefit a bit. </p><p></p><p>In far as IC vs OOC is concerned. The set economics are already horribly skewed in favor of OOC but we make it work IC. With our parcel system the DM assigns treasure to individuals most of the time, including uneven amounts of gold instead of the players making those choices. Yet we try and find IC reason to make it work.</p><p></p><p>This, I find far more believable in comparison. Adventurers are renowned, charming and/or scary. The idea that every once in a while they might convince someone to exchange an item for an item of roughly equal worth (the idea of these items being so easily valued to the gp is another thing we have to justify IC) is easy to grasp. Perhaps that individual recognizes that an adventurer might make better use for it. A shop owner might like the prestige from having a well known adventurer as a customer. The individual might not have valued things properly. They may have been tricked or intimidated or charmed.</p><p></p><p>It's not a power creep because everyone has the same options. </p><p></p><p>That same player from your example might easily use his retrain to swap a feat or power, making himself more optimized. If he doesn't, that's his choice, but we all have the same options. This is not something that would only apply to some people, unless you intend to stop leveling.</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5201464, member: 41601"] I think several people have already agreed with the idea that this should only happen either between adventures or at the DM's discretion. We already metagame player desire's into the economics. We have restructured the parcel system in the interest of fairness. This has caused almost all LEB Players to construct a wishlist and heavily encourages DMs to choose from that list. Which means most of the time, a player is going to get treasure the player picked out. This has become standard. I think everyone agrees that this would give the player a benefit. I think you over value that benefit KD. I've already made an argument to what I think the player would loose in choosing this option, there by balancing the benefit a bit. In far as IC vs OOC is concerned. The set economics are already horribly skewed in favor of OOC but we make it work IC. With our parcel system the DM assigns treasure to individuals most of the time, including uneven amounts of gold instead of the players making those choices. Yet we try and find IC reason to make it work. This, I find far more believable in comparison. Adventurers are renowned, charming and/or scary. The idea that every once in a while they might convince someone to exchange an item for an item of roughly equal worth (the idea of these items being so easily valued to the gp is another thing we have to justify IC) is easy to grasp. Perhaps that individual recognizes that an adventurer might make better use for it. A shop owner might like the prestige from having a well known adventurer as a customer. The individual might not have valued things properly. They may have been tricked or intimidated or charmed. It's not a power creep because everyone has the same options. That same player from your example might easily use his retrain to swap a feat or power, making himself more optimized. If he doesn't, that's his choice, but we all have the same options. This is not something that would only apply to some people, unless you intend to stop leveling. [/QUOTE]
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