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[Proposal] Item Exchange
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<blockquote data-quote="Vertexx69" data-source="post: 5202415" data-attributes="member: 48854"><p>How about if the the item you are bartering is at your level (a 6th lvl item when you hit 6th level), can be any slot but otherwise has to be the same slot? Here's my situation: I have a throwing shield (lvl 6 arm slot) but am switching to a 2 handed weapon. As the option stands (if approved) I could trade it for iron armbands of power (also lvl 6 arm slot) which I don't want to do. I would rather trade it for a giant riding lizard (lvl 6) or even a horned helmet (lvl6) for my lvl 6 retraining. In 3 lvls I threw the shield a grand total of 3 times. It was a bad purchase at character creation, back when I was unfamiliar with the system. Like summoning armor has far less effect since 4ED uses fewer "random" encounters like when character's are taking an extended rest (aka sleeping), when a character would benefit most from it.</p><p></p><p>So here's what it would look like:</p><p></p><p>Bartering - Use retraining at lvl up to exchange a piece of gear.</p><p>1) Equal or lesser value</p><p>2) Once per tier</p><p>3) If item is of same lvl as player, can be traded for item of any slot.</p><p> 3a) If item is of different lvl than player, it must be for item of same slot.</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5202415, member: 48854"] How about if the the item you are bartering is at your level (a 6th lvl item when you hit 6th level), can be any slot but otherwise has to be the same slot? Here's my situation: I have a throwing shield (lvl 6 arm slot) but am switching to a 2 handed weapon. As the option stands (if approved) I could trade it for iron armbands of power (also lvl 6 arm slot) which I don't want to do. I would rather trade it for a giant riding lizard (lvl 6) or even a horned helmet (lvl6) for my lvl 6 retraining. In 3 lvls I threw the shield a grand total of 3 times. It was a bad purchase at character creation, back when I was unfamiliar with the system. Like summoning armor has far less effect since 4ED uses fewer "random" encounters like when character's are taking an extended rest (aka sleeping), when a character would benefit most from it. So here's what it would look like: Bartering - Use retraining at lvl up to exchange a piece of gear. 1) Equal or lesser value 2) Once per tier 3) If item is of same lvl as player, can be traded for item of any slot. 3a) If item is of different lvl than player, it must be for item of same slot. [/QUOTE]
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[Proposal] Item Exchange
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