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(Proposal) Learner Prestige Class
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<blockquote data-quote="GnomeWorks" data-source="post: 1569170" data-attributes="member: 162"><p>Whohoo! Comments! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'll try to answer your questions in chronological order...</p><p></p><p></p><p></p><p>That they should be. Sorry about that.</p><p></p><p></p><p></p><p>The bonus is supposed to last for that combat, and that combat only.</p><p></p><p></p><p></p><p>Oops, grammar problem... sorry about that.</p><p></p><p></p><p></p><p>Knowledge (nature) and Knowledge (arcana) are both integral to the class. Nature represents knowledge of the natural world - which is important, since the learner deals with that a lot - and arcana deals with magic, which is the learner's forte.</p><p></p><p>Yes, bards can get it earlier than other classes... but they can also only get up to 6th level blue spells. That's a balancing factor, right there.</p><p></p><p></p><p></p><p>Sorry, should've clarified that.</p><p></p><p></p><p></p><p>Animals and humanoids both have very few (if any) Su or Sp abilities to learn. However, they were included for completeness' sake, just in case.</p><p></p><p>Ex abilities can't be learned by learners, and I don't see them being able to do that. Learners deal primarily with abilities that draw on magical energy - in spell form or otherwise - and Ex abilities don't do that.</p><p></p><p></p><p></p><p>That's a problem.</p><p></p><p>Um... I just looked, and I don't follow how you got that. Both have a learning DC 10 + one-half monster HD + monster's Cha mod.</p><p></p><p>All possible modifiers to the learn roll apply to learning both Su and Sp abilities.</p><p></p><p>Is there something I missed?</p><p></p><p></p><p></p><p>Sorry about the "(level): ...at level..." thing.</p><p></p><p>All those look right to me. Resistance is Ex.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>It's supposed to represent the ability to estimate your foe's abilities by studying them. The best way to handle it, IMO, was to allow the learner to figure out some mechanical elements.</p><p></p><p></p><p></p><p>Yep.</p><p></p><p></p><p></p><p>Would be very useful, but also very much time-consuming. I may get around to doing that at some point this summer, given that I don't have school.</p><p></p><p></p><p></p><p>That would be a good idea.</p><p></p><p></p><p></p><p>I don't like the idea, not one bit. That would overpower the class beyond belief.</p><p></p><p>If we did that, the learner could learn *any* Sp or Su ability that any other character could have. The learner could suddenly wildshape, turn undead, become immune to aging... the list goes on and on.</p><p></p><p>While I admit that it would be very interesting, it isn't the purpose of this class. Adding it would just make the learner very broken.</p><p></p><p></p><p></p><p>If you mean they're estimates in that we looked at the abilities and assigned them a spell level, yes.</p><p></p><p>If you mean that they're just guidelines for what the spell level of that blue spell should be, no.</p><p></p><p></p><p></p><p>I did notice that, and they shouldn't be there.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1569170, member: 162"] Whohoo! Comments! :D I'll try to answer your questions in chronological order... That they should be. Sorry about that. The bonus is supposed to last for that combat, and that combat only. Oops, grammar problem... sorry about that. Knowledge (nature) and Knowledge (arcana) are both integral to the class. Nature represents knowledge of the natural world - which is important, since the learner deals with that a lot - and arcana deals with magic, which is the learner's forte. Yes, bards can get it earlier than other classes... but they can also only get up to 6th level blue spells. That's a balancing factor, right there. Sorry, should've clarified that. Animals and humanoids both have very few (if any) Su or Sp abilities to learn. However, they were included for completeness' sake, just in case. Ex abilities can't be learned by learners, and I don't see them being able to do that. Learners deal primarily with abilities that draw on magical energy - in spell form or otherwise - and Ex abilities don't do that. That's a problem. Um... I just looked, and I don't follow how you got that. Both have a learning DC 10 + one-half monster HD + monster's Cha mod. All possible modifiers to the learn roll apply to learning both Su and Sp abilities. Is there something I missed? Sorry about the "(level): ...at level..." thing. All those look right to me. Resistance is Ex. Yes. It's supposed to represent the ability to estimate your foe's abilities by studying them. The best way to handle it, IMO, was to allow the learner to figure out some mechanical elements. Yep. Would be very useful, but also very much time-consuming. I may get around to doing that at some point this summer, given that I don't have school. That would be a good idea. I don't like the idea, not one bit. That would overpower the class beyond belief. If we did that, the learner could learn *any* Sp or Su ability that any other character could have. The learner could suddenly wildshape, turn undead, become immune to aging... the list goes on and on. While I admit that it would be very interesting, it isn't the purpose of this class. Adding it would just make the learner very broken. If you mean they're estimates in that we looked at the abilities and assigned them a spell level, yes. If you mean that they're just guidelines for what the spell level of that blue spell should be, no. I did notice that, and they shouldn't be there. [/QUOTE]
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