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(Proposal) Learner Prestige Class
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<blockquote data-quote="RillianPA" data-source="post: 1569243" data-attributes="member: 12309"><p>I am going to go out on a limb and make some suggestions. Unfortunately my comments are coming very late in the game, and may not be of interest (as I suspect that GnomeWorks is very invested in his concept), but I have some experience with this type of thing, and hope I can help.</p><p></p><p>The very first PrC I wrote (called the Fighting Master, and complete with enjoyable quotes from the fight between Inigo and the Man in Black) was an attempt to capture the abilities of a person who had studied all the arts of combat, and all the various schools of thought pertaining to combat, and had learned both the strengths and weaknesses of those schools, and thus which school to use against each. This led me to build a very complex PrC and everytime he used a power, it would take 3-4 rolls plus a lot of math to determine the result. All in all, while the concept was interesting and reasonable, the execution was annoying and difficult. The purpose of this seemingly unrelated story is to suggest that maybe you have made things a little to complex.</p><p></p><p>In reality, you are looking to do 2 things: create (and have approved) a selection of spells based on spell-like and supernatural abilities of monsters; and create a prestige class that is good at learning/developing these spells. Instead of trying to do the 2 things as one, why not separate them, and achieve them separately?</p><p></p><p>It seems perfectly reasonable to develop a set of spells based on creature spell-like and supernatural abilities. In fact, you will find that the majority of those abilities already exist as spells. So how are blue spells different from normal spells? As far as I can tell, you have introduced no real differences from normal spells: blue spells are affected by SR, they can be dispelled, they have casting time and components (somatic +), etc. The only rule difference I can find is that blue spells cannot be countered, which it seems could easily be changed to "blue spells can rarely be countered, since so few casters know the same spell". So what I would recommend is that you build a list of blue spells, that anyone can learn, and that are balanced for use by any wizard/sorcerer (only bother with alternate spell levels for other classes if you care).</p><p></p><p>Having created the spell list, there is no reason why there should not still be a PrC that specializes in learning/developing unusual spells. This class might even be able to learn these special blue spells as lower level spells (this might be too powerful, depends on the levels initially assigned to the spells, maybe a better bet would be that they have increased power casting them, like the bonuses from certain domains). However, the Learner should also be good at learning ANY spell. So, assuming the Learner is originally a wizard, he might see an arcane caster throw any spell, and then say "Hey, I like that, think I will add it to my book." Not an immense power for most campaigns, but very nice nonetheless. (Observation and Lancelet could be easily adjusted to work on anything)</p><p></p><p>Following this path not only creates a number of spells for the use of everyone, but a PrC that is both simpler, and has a wider appeal. The other advantage of this concept is that it places less dependancy on the DM(s) to provide you with monsters from whom to steal magical abilties, without which your PrC gains no powers at all.</p><p></p><p>I hope that this is not entirely useless, and good luck with your PrC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RillianPA, post: 1569243, member: 12309"] I am going to go out on a limb and make some suggestions. Unfortunately my comments are coming very late in the game, and may not be of interest (as I suspect that GnomeWorks is very invested in his concept), but I have some experience with this type of thing, and hope I can help. The very first PrC I wrote (called the Fighting Master, and complete with enjoyable quotes from the fight between Inigo and the Man in Black) was an attempt to capture the abilities of a person who had studied all the arts of combat, and all the various schools of thought pertaining to combat, and had learned both the strengths and weaknesses of those schools, and thus which school to use against each. This led me to build a very complex PrC and everytime he used a power, it would take 3-4 rolls plus a lot of math to determine the result. All in all, while the concept was interesting and reasonable, the execution was annoying and difficult. The purpose of this seemingly unrelated story is to suggest that maybe you have made things a little to complex. In reality, you are looking to do 2 things: create (and have approved) a selection of spells based on spell-like and supernatural abilities of monsters; and create a prestige class that is good at learning/developing these spells. Instead of trying to do the 2 things as one, why not separate them, and achieve them separately? It seems perfectly reasonable to develop a set of spells based on creature spell-like and supernatural abilities. In fact, you will find that the majority of those abilities already exist as spells. So how are blue spells different from normal spells? As far as I can tell, you have introduced no real differences from normal spells: blue spells are affected by SR, they can be dispelled, they have casting time and components (somatic +), etc. The only rule difference I can find is that blue spells cannot be countered, which it seems could easily be changed to "blue spells can rarely be countered, since so few casters know the same spell". So what I would recommend is that you build a list of blue spells, that anyone can learn, and that are balanced for use by any wizard/sorcerer (only bother with alternate spell levels for other classes if you care). Having created the spell list, there is no reason why there should not still be a PrC that specializes in learning/developing unusual spells. This class might even be able to learn these special blue spells as lower level spells (this might be too powerful, depends on the levels initially assigned to the spells, maybe a better bet would be that they have increased power casting them, like the bonuses from certain domains). However, the Learner should also be good at learning ANY spell. So, assuming the Learner is originally a wizard, he might see an arcane caster throw any spell, and then say "Hey, I like that, think I will add it to my book." Not an immense power for most campaigns, but very nice nonetheless. (Observation and Lancelet could be easily adjusted to work on anything) Following this path not only creates a number of spells for the use of everyone, but a PrC that is both simpler, and has a wider appeal. The other advantage of this concept is that it places less dependancy on the DM(s) to provide you with monsters from whom to steal magical abilties, without which your PrC gains no powers at all. I hope that this is not entirely useless, and good luck with your PrC :) [/QUOTE]
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