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(Proposal) Learner Prestige Class
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<blockquote data-quote="GnomeWorks" data-source="post: 1841076" data-attributes="member: 162"><p>This is the revised version of <em>quickness</em>...</p><p></p><p><span style="font-size: 9px"><strong>Quickness</strong></span></p><p><span style="font-size: 9px">Universal [Blue]</span></p><p><span style="font-size: 9px">Components: S</span></p><p><span style="font-size: 9px">Casting Time: 1 action</span></p><p><span style="font-size: 9px">Range: Personal</span></p><p><span style="font-size: 9px">Target: Caster</span></p><p><span style="font-size: 9px">Duration: 1 round/level (D)</span></p><p><span style="font-size: 9px">Saving Throw: None (harmless)</span></p><p><span style="font-size: 9px">Spell Resistance: Yes</span></p><p><span style="font-size: 9px">Learned From: Choker - Quickness</span></p><p><span style="font-size: 9px">Spell Slot Cost: 7 [adj]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">You become supernaturally quick, such that you can take an extra standard action or move action each round.</span></p><p></p><p>The [adj] denotes that the spell slot cost has been adjudicated, and is not derived using the standard formulae.</p><p></p><p>This ability is the last problem. The grig's fiddle was resolved, which was the only other real problem. I find myself wondering what the people at WotC were thinking when they made this creature, since it's given me so many problems in making this system work...</p><p></p><p>Anyhow, I think that finishes it. With the <em>quickness</em> and <em>fiddle</em> issues resolved, I think the spell slot cost system is done and workable. I think the learner, as a prestige class, is fine as it stands. While it doesn't have an impressive spell progression, it has enough spell slots available to make blue magic an interesting and viable option, while not being an "obvious choice."</p><p></p><p>Does anyone have any comments? Judges, can I get some judgements on this?</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1841076, member: 162"] This is the revised version of [i]quickness[/i]... [size=1][b]Quickness[/b] Universal [Blue] Components: S Casting Time: 1 action Range: Personal Target: Caster Duration: 1 round/level (D) Saving Throw: None (harmless) Spell Resistance: Yes Learned From: Choker - Quickness Spell Slot Cost: 7 [adj] You become supernaturally quick, such that you can take an extra standard action or move action each round.[/size] The [adj] denotes that the spell slot cost has been adjudicated, and is not derived using the standard formulae. This ability is the last problem. The grig's fiddle was resolved, which was the only other real problem. I find myself wondering what the people at WotC were thinking when they made this creature, since it's given me so many problems in making this system work... Anyhow, I think that finishes it. With the [i]quickness[/i] and [i]fiddle[/i] issues resolved, I think the spell slot cost system is done and workable. I think the learner, as a prestige class, is fine as it stands. While it doesn't have an impressive spell progression, it has enough spell slots available to make blue magic an interesting and viable option, while not being an "obvious choice." Does anyone have any comments? Judges, can I get some judgements on this? [/QUOTE]
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