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Living EN World
(Proposal) Learner Prestige Class
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<blockquote data-quote="GnomeWorks" data-source="post: 2324137" data-attributes="member: 162"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like the way it's turned out. Much better than the original version.</p><p></p><p></p><p></p><p>That is a good point. I think they would all require somatic components, and require verbal based on the ability in question (ie, a forst worm's <em>trill</em> would require a verbal component).</p><p></p><p></p><p></p><p>The talent system does not require the abilities to be classified by level. All talents use the same number of talent slots to use, that being one. A talent's spell level is determined by the learner casting it, and is learner level - 1.</p><p></p><p></p><p></p><p>You need more than 4 bard levels, and more than 6 sorcerer levels. You can get to this PrC's first level at 7th if you're a bard, and 9th if you're a sorcerer.</p><p></p><p>This was somewhat intentional, yes. The learner combines the aspects of a few classes and adds some new things on. Learners require knowledge, arcane spellcasting, and ability in combat (since that's where they're going to learn most of their talents).</p><p></p><p></p><p></p><p>I don't see a problem with Examine and Analyze as they stand; they were previously very metagame-y, but at this point that feel has been majorly toned down while still retaining the purpose of the abilities (to let the learner determine how to deal with a given creature). Lore is there primarily so the learner can figure out what talents he can get from a monster, though it does have alternative uses. These abilities aren't knowledge skills and aren't even related to them, so I don't see a problem with their mechanics aspects.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 2324137, member: 162"] Thanks! :) I like the way it's turned out. Much better than the original version. That is a good point. I think they would all require somatic components, and require verbal based on the ability in question (ie, a forst worm's [i]trill[/i] would require a verbal component). The talent system does not require the abilities to be classified by level. All talents use the same number of talent slots to use, that being one. A talent's spell level is determined by the learner casting it, and is learner level - 1. You need more than 4 bard levels, and more than 6 sorcerer levels. You can get to this PrC's first level at 7th if you're a bard, and 9th if you're a sorcerer. This was somewhat intentional, yes. The learner combines the aspects of a few classes and adds some new things on. Learners require knowledge, arcane spellcasting, and ability in combat (since that's where they're going to learn most of their talents). I don't see a problem with Examine and Analyze as they stand; they were previously very metagame-y, but at this point that feel has been majorly toned down while still retaining the purpose of the abilities (to let the learner determine how to deal with a given creature). Lore is there primarily so the learner can figure out what talents he can get from a monster, though it does have alternative uses. These abilities aren't knowledge skills and aren't even related to them, so I don't see a problem with their mechanics aspects. [/QUOTE]
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