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(Proposal) Learner Prestige Class
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<blockquote data-quote="GnomeWorks" data-source="post: 2598660" data-attributes="member: 162"><p>That is the core of my argument, yes. I think it's a fair argument, and while it may not hold up in some cases, it does in most.</p><p></p><p></p><p></p><p>If you take a look at the earlier posts in this thread, you will see that the choker has been the primary problem with this class the entire time. It's outrageously low Charisma, low CR, and single broken ability make this creature a major balancing point.</p><p></p><p>I honestly don't know what to do with <em>quickness</em>. The current system works relatively well (in my opinion), with that one exception. I don't want to adjudicate it as taking more talent slots, as that opens up a whole mess of "do we adjudicate this to cost more or not" discussions. The system needs to be easy to use, as there is already enough complexity.</p><p></p><p>We could implement a mechanic wherein Special Qualities require more talent slots to use. That would be one way to solve the problem; requiring two or three talent slots instead of one would make it slightly more balanced. If you equate talent slots to spell level (a very rough guide, and probably not entirely accurate), then requiring three talent slots would make <em>quickness</em> roughly equivalent to a third-level spell - and you're also using, at 10th level, roughly 1/5 of your available resources to use it. One could easily make an in-game reason for SQ abilities much more difficult to emulate than SA or other abilities. Do you think that that would be sufficiently balanced, or were you thinking along other lines?</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 2598660, member: 162"] That is the core of my argument, yes. I think it's a fair argument, and while it may not hold up in some cases, it does in most. If you take a look at the earlier posts in this thread, you will see that the choker has been the primary problem with this class the entire time. It's outrageously low Charisma, low CR, and single broken ability make this creature a major balancing point. I honestly don't know what to do with [i]quickness[/i]. The current system works relatively well (in my opinion), with that one exception. I don't want to adjudicate it as taking more talent slots, as that opens up a whole mess of "do we adjudicate this to cost more or not" discussions. The system needs to be easy to use, as there is already enough complexity. We could implement a mechanic wherein Special Qualities require more talent slots to use. That would be one way to solve the problem; requiring two or three talent slots instead of one would make it slightly more balanced. If you equate talent slots to spell level (a very rough guide, and probably not entirely accurate), then requiring three talent slots would make [i]quickness[/i] roughly equivalent to a third-level spell - and you're also using, at 10th level, roughly 1/5 of your available resources to use it. One could easily make an in-game reason for SQ abilities much more difficult to emulate than SA or other abilities. Do you think that that would be sufficiently balanced, or were you thinking along other lines? [/QUOTE]
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