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Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5103427" data-attributes="member: 834"><p>That's an entirely different topic, but I am getting the feeling that some players feel that getting the <u>exact</u> treasure they want is a right. They are entitled to get the perfect equipment combo as soon as those pesky treasures guidelines are met. It's as if the gaming world had been created to supply their PCs with the perfect equipment list to match their abilites.</p><p></p><p>That annoys me. Personnally I don't even post a wish list for my PCs and when I DM I never consult any PC's wish list. </p><p></p><p>On L4W, because I know many PC are in fact getting exactly their wish list, I do try to come up with mostly what I deemed to be useful items for the PCs, but even that is a little annoying to me.</p><p></p><p>In tabletop gaming, there is a good 50% of any items I hand out who are completely random! Rolling together on a table to discover hat we'll be getting is one of my group's faovrite D&D moments. Of course, you always need to supplement Lady Luck a bit to maintain balance, but the random treasures are almost always the most memorable. The most legendary item in my gaming group is the butter knife +3 (well, rightfully a knife, but at 1d3 in the old AD&D system, we figured it was a butter knife). It ought to have been completely useless, and it certainly was unremarkable, but it was so silly we loved it. We found myriads of use for it. Any problems the PCs faced, someone would wonder out loud how the butter knife could be put to use. Good times. </p><p></p><p>L4W culture is far too entrenched now, but if I had been there from the beginning, I'd have lobbyed for the mandatory use of a random magic item generator for at least 25% of any given treasure!</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5103427, member: 834"] That's an entirely different topic, but I am getting the feeling that some players feel that getting the [U]exact[/U] treasure they want is a right. They are entitled to get the perfect equipment combo as soon as those pesky treasures guidelines are met. It's as if the gaming world had been created to supply their PCs with the perfect equipment list to match their abilites. That annoys me. Personnally I don't even post a wish list for my PCs and when I DM I never consult any PC's wish list. On L4W, because I know many PC are in fact getting exactly their wish list, I do try to come up with mostly what I deemed to be useful items for the PCs, but even that is a little annoying to me. In tabletop gaming, there is a good 50% of any items I hand out who are completely random! Rolling together on a table to discover hat we'll be getting is one of my group's faovrite D&D moments. Of course, you always need to supplement Lady Luck a bit to maintain balance, but the random treasures are almost always the most memorable. The most legendary item in my gaming group is the butter knife +3 (well, rightfully a knife, but at 1d3 in the old AD&D system, we figured it was a butter knife). It ought to have been completely useless, and it certainly was unremarkable, but it was so silly we loved it. We found myriads of use for it. Any problems the PCs faced, someone would wonder out loud how the butter knife could be put to use. Good times. L4W culture is far too entrenched now, but if I had been there from the beginning, I'd have lobbyed for the mandatory use of a random magic item generator for at least 25% of any given treasure! [/QUOTE]
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Proposal: Let Players Sell Stuff to Other Players
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