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Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="ryryguy" data-source="post: 5107724" data-attributes="member: 64945"><p>Maybe I'm not understanding what you're saying. But the buyer is buying the item for less than the 100% he'd need to pay an NPC merchant, and the seller is selling the item for more than the 20% he'd get from an NPC merchant, right? If so, this transaction is breaking the expectations of the system. Both players end up with more gold than the system expects.</p><p></p><p>If it's up to DMs to fix this by adjusting future gold rewards, then yes that is more work for DMs. And that still brings us back to the question, what exactly are we gaining from this?</p><p></p><p>If this is not what you're envisioning, maybe you can spell it out more explicitly with a concrete example.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5107724, member: 64945"] Maybe I'm not understanding what you're saying. But the buyer is buying the item for less than the 100% he'd need to pay an NPC merchant, and the seller is selling the item for more than the 20% he'd get from an NPC merchant, right? If so, this transaction is breaking the expectations of the system. Both players end up with more gold than the system expects. If it's up to DMs to fix this by adjusting future gold rewards, then yes that is more work for DMs. And that still brings us back to the question, what exactly are we gaining from this? If this is not what you're envisioning, maybe you can spell it out more explicitly with a concrete example. [/QUOTE]
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Proposal: Let Players Sell Stuff to Other Players
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