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Living Worlds
Living 4th Edition
Proposal: Make Strength of Valor useable
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4866570" data-attributes="member: 82251"><p>Strength of Valor is a bard feat from the PHB2 that works as follows:</p><p></p><p>When you grant an ally the temp hp from your Virtue of Valor, that ally gains +2 to the next damage roll they make before the end of your next turn.</p><p></p><p>Ok, fine, except Virtue of Valor grants temp hp as a result of your ally bloodying/killing an enemy. Which means it most likely will happen during their turn, after their attack. So here's how it's usually going to work in practice:</p><p></p><p>Ally's turn: Ally uses their standard action to bloody an enemy, bard gives temp hp and +2 damage. Ally's turn ends.</p><p>Bard's turn: Bard does stuff. Bard's turn ends, +2 damage from Strength of Valor goes away.</p><p>Ally's turn: Whoops! No more bonus damage. What a good use of a feat.</p><p></p><p>It is possible to actually use the +2 damage, with action points, multi-attack powers, AoEs, immediate reactions/interrupts, etc. But I can't believe this is how the power is supposed to work. So I propose that it be changed from "the end of <em>your</em> next turn" to "the end of your <em>ally's</em> next turn".</p><p></p><p>In case anyone's curious, we have a proposed bard who has this feat, and I rather not include in my feedback "this feat sucks and you should change it".</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4866570, member: 82251"] Strength of Valor is a bard feat from the PHB2 that works as follows: When you grant an ally the temp hp from your Virtue of Valor, that ally gains +2 to the next damage roll they make before the end of your next turn. Ok, fine, except Virtue of Valor grants temp hp as a result of your ally bloodying/killing an enemy. Which means it most likely will happen during their turn, after their attack. So here's how it's usually going to work in practice: Ally's turn: Ally uses their standard action to bloody an enemy, bard gives temp hp and +2 damage. Ally's turn ends. Bard's turn: Bard does stuff. Bard's turn ends, +2 damage from Strength of Valor goes away. Ally's turn: Whoops! No more bonus damage. What a good use of a feat. It is possible to actually use the +2 damage, with action points, multi-attack powers, AoEs, immediate reactions/interrupts, etc. But I can't believe this is how the power is supposed to work. So I propose that it be changed from "the end of [I]your[/I] next turn" to "the end of your [I]ally's[/I] next turn". In case anyone's curious, we have a proposed bard who has this feat, and I rather not include in my feedback "this feat sucks and you should change it". [/QUOTE]
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Proposal: Make Strength of Valor useable
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