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Proposal - Modify the Raise Dead Cost
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<blockquote data-quote="renau1g" data-source="post: 4954630" data-attributes="member: 54810"><p>So with a Raise Dead ritual costing 500 gp it is well outside the reach of most PC's in LEW and discourages continuity if a PC dies so I was thinking instead of a flat rate for the whole tier, maybe a formulaic method is better served?</p><p></p><p>Proposal:</p><p></p><p>Change raise dead ritual from 500 gp (5000gp paragon) to the following formula:</p><p></p><p>PC Level x 50 gp - Heroic</p><p>500+((PC level-10) x 500) - Paragon (reflects the 10 levels of heroic, 500gp, plus 500gp per Paragon level)</p><p></p><p>This method will keep a cost to raise dead and winds up pretty close to the values in PHB once you end up closer to the end of the tier. This makes sense to me as there is a bit of a silly jump from 10 to 11, I mean 1 week ago I can be brought back for 500gp, now this week I need to pay 5000, all because I killed that stupid dragon and saved the town. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="renau1g, post: 4954630, member: 54810"] So with a Raise Dead ritual costing 500 gp it is well outside the reach of most PC's in LEW and discourages continuity if a PC dies so I was thinking instead of a flat rate for the whole tier, maybe a formulaic method is better served? Proposal: Change raise dead ritual from 500 gp (5000gp paragon) to the following formula: PC Level x 50 gp - Heroic 500+((PC level-10) x 500) - Paragon (reflects the 10 levels of heroic, 500gp, plus 500gp per Paragon level) This method will keep a cost to raise dead and winds up pretty close to the values in PHB once you end up closer to the end of the tier. This makes sense to me as there is a bit of a silly jump from 10 to 11, I mean 1 week ago I can be brought back for 500gp, now this week I need to pay 5000, all because I killed that stupid dragon and saved the town. Thoughts? [/QUOTE]
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