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Living Worlds
Living 4th Edition
Proposal : Modifying the requirement for a 2nd Character
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4921479" data-attributes="member: 834"><p>Ah, but I do say it doesn't! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Seriously, you have any example of of L4W DM who has awarded XP during an ongoing adventuring day? I doubt it's been done. </p><p></p><p>Typically, even DMs who award XP in mid-mission don't do it until there is an extended rest. It doesn't feel right to me to sprout a new daily or additional healing surges just before the last fight, for example. </p><p></p><p>Many an adventure see the heroes slowly depleting their ressources as the day advance and the tension is partly created by a looming confrontation against a powerful enemy. Will you be be strong enough to tackle that final foe or will you be too weakened? It feels very weird to me if one PC is going to get into that final brawl stronger than he started the day while everyone else is weaker...</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4921479, member: 834"] Ah, but I do say it doesn't! :p Seriously, you have any example of of L4W DM who has awarded XP during an ongoing adventuring day? I doubt it's been done. Typically, even DMs who award XP in mid-mission don't do it until there is an extended rest. It doesn't feel right to me to sprout a new daily or additional healing surges just before the last fight, for example. Many an adventure see the heroes slowly depleting their ressources as the day advance and the tension is partly created by a looming confrontation against a powerful enemy. Will you be be strong enough to tackle that final foe or will you be too weakened? It feels very weird to me if one PC is going to get into that final brawl stronger than he started the day while everyone else is weaker... [/QUOTE]
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Proposal : Modifying the requirement for a 2nd Character
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