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*Dungeons & Dragons
Proposal - new Ranger archetype
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<blockquote data-quote="Macv12" data-source="post: 6769793" data-attributes="member: 6801600"><p>What differentiates a ranger from a paladin, to me, is mundane ability. Paladins lean heavily on divine power and raw charisma, whereas rangers are a lot more "practical" in their focus (survival and stealth, versus diplomacy and religion). Ranger class features are entirely mundane with the exception of Primeval Awareness, their archetypes are made of non-magical abilities, and even their spells can often be reflavored as non-magical techniques.</p><p></p><p>One thing you might consider would be to tie some of your offensive effects to Hunter's Mark. It's still magical, but it's something the ranger already has, as well as something that's fairly iconic for them.</p><p></p><p>I agree that Demonslayer's Weapon is quite strong. +1 to attacks and damage, +2d6 damage, and effectively doubled for ignoring resistance (unless you already had a magic weapon, which 5e never assumes). I might make this remove the target's resistances, and change their immunities to mere resistances, similar to Matthan. Flavor-wise you're disrupting their unnatural power so natural things can harm them; even fire, from the natural world, now hurts a demon you've sabotaged. (Whereas Demonslayer's Prepararion feels like a paladin-ish "only my holy blade can pierce this evil" effect, a temporary disruption emphasizes that you're fighting on behalf of nature/humanity itself, sort of.) This would be an effective damage doubler for the ranger to, if the target was strong vs B/P/S damage. Doesn't enforce a lone warrior "cutting a swathe" through demon hordes, but then D&D is a team game anyway.</p><p></p><p>Demonslayer's Defense feels a bit too weak to me. You have to keep eating your reaction every round, and that's only if the enemy has the courtesy to keep using the same damage type over and over. Unless your intention is that you get resistance against the triggering attack, as well?</p><p></p><p>Here's another "defensive" feature to consider. It's fairly limited, so giving both this and some other feature is what I would recommend.</p><p></p><p><strong>Horde Stopper</strong></p><p>"When a creature you can see within your weapon's range attempts to summon other creatures, as a reaction, you make make one weapon attack against the summoner. If successful, the creature's action is wasted, and no creatures are summoned."</p><p></p><p>If you use my idea above, Demonslayer's Preparation becomes redundant. You could change it to give a boost to Primeval Awareness: when you use it to detect demons, you know what kind of demons are around and their approximate direction or location. This might help you actually prepare for what that specific demon can do. Monster lore checks aren't really a codified thing in 5e, but you could achieve a similar effect by saying that after using Primeval Awareness, the ranger can pick one type of demon they detected and give themself advantage on saves against that demon's abilities (which would include stench, grapples, etc) as a result of being knowledgable and prepared to face them.</p><p></p><p>For Demonslayer's Dismissal, I don't really have any other great ideas, but I would maybe make this an additional effect when the ranger uses Hunter's Mark.</p></blockquote><p></p>
[QUOTE="Macv12, post: 6769793, member: 6801600"] What differentiates a ranger from a paladin, to me, is mundane ability. Paladins lean heavily on divine power and raw charisma, whereas rangers are a lot more "practical" in their focus (survival and stealth, versus diplomacy and religion). Ranger class features are entirely mundane with the exception of Primeval Awareness, their archetypes are made of non-magical abilities, and even their spells can often be reflavored as non-magical techniques. One thing you might consider would be to tie some of your offensive effects to Hunter's Mark. It's still magical, but it's something the ranger already has, as well as something that's fairly iconic for them. I agree that Demonslayer's Weapon is quite strong. +1 to attacks and damage, +2d6 damage, and effectively doubled for ignoring resistance (unless you already had a magic weapon, which 5e never assumes). I might make this remove the target's resistances, and change their immunities to mere resistances, similar to Matthan. Flavor-wise you're disrupting their unnatural power so natural things can harm them; even fire, from the natural world, now hurts a demon you've sabotaged. (Whereas Demonslayer's Prepararion feels like a paladin-ish "only my holy blade can pierce this evil" effect, a temporary disruption emphasizes that you're fighting on behalf of nature/humanity itself, sort of.) This would be an effective damage doubler for the ranger to, if the target was strong vs B/P/S damage. Doesn't enforce a lone warrior "cutting a swathe" through demon hordes, but then D&D is a team game anyway. Demonslayer's Defense feels a bit too weak to me. You have to keep eating your reaction every round, and that's only if the enemy has the courtesy to keep using the same damage type over and over. Unless your intention is that you get resistance against the triggering attack, as well? Here's another "defensive" feature to consider. It's fairly limited, so giving both this and some other feature is what I would recommend. [B]Horde Stopper[/B] "When a creature you can see within your weapon's range attempts to summon other creatures, as a reaction, you make make one weapon attack against the summoner. If successful, the creature's action is wasted, and no creatures are summoned." If you use my idea above, Demonslayer's Preparation becomes redundant. You could change it to give a boost to Primeval Awareness: when you use it to detect demons, you know what kind of demons are around and their approximate direction or location. This might help you actually prepare for what that specific demon can do. Monster lore checks aren't really a codified thing in 5e, but you could achieve a similar effect by saying that after using Primeval Awareness, the ranger can pick one type of demon they detected and give themself advantage on saves against that demon's abilities (which would include stench, grapples, etc) as a result of being knowledgable and prepared to face them. For Demonslayer's Dismissal, I don't really have any other great ideas, but I would maybe make this an additional effect when the ranger uses Hunter's Mark. [/QUOTE]
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