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Living Worlds
Living 4th Edition
Proposal: PH2 and SORCERER
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4822318" data-attributes="member: 82251"><p>I don't think it's that much of an issue, actually. I mean, just how odd are we saying these character concepts are? 14 in your main stat? Even lower? I don't mean to sound insensitive, but unless you're trying to cripple your character, I don't think this feat is necessary (and if you are trying to cripple him, then you still wouldn't take this feat). I can see three main situations this would come into play: you're trying to make an unoptimal race/class pair, you're new to the game and didn't know that 16/18 is highly recommended for your main stat, or you want to try some off-the-wall MAD character.</p><p></p><p>The 25 point buy actually allows you to get a good statline even if your race isn't optimal. For example, here's my human warlock (optimal because of racial bonus to con):</p><p></p><p>Str: 10</p><p>Con: 18</p><p>Dex: 12</p><p>Int: 16</p><p>Wis: 8</p><p>Cha: 14</p><p></p><p>Here's how I would make her as an Eladrin (less good, but still has racial bonus to int):</p><p></p><p>Str: 10</p><p>Con: 18</p><p>Dex: 12</p><p>Int: 16</p><p>Wis: 8</p><p>Cha: 13</p><p></p><p>with one point left to spend. Is this worse than the human? Yes, but not by a lot. If I wanted an halfling, well, she'd look like this:</p><p></p><p>Str: 10</p><p>Con: 18</p><p>Dex: 12</p><p>Int: 16</p><p>Wis: 8</p><p>Cha: 12</p><p></p><p>Again, not <em>that</em> much of a difference.</p><p></p><p>Someone who accidentally creates a rogue with dex 14 should use the overhaul to fix things. Granted, if both the proposal to allow ability change with the overhaul and the Dr. Scruples proposal fail, then I could be convinced otherwise.</p><p></p><p>If you have this awesome idea for some crazy MAD character, you could just start with a more focused statline, and just use the overhaul/Dr. Scrupples at level 5 to spread your abilities around.</p><p></p><p>So, in conclusion, I think the solution is to let people change their ability scores with the overhaul.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4822318, member: 82251"] I don't think it's that much of an issue, actually. I mean, just how odd are we saying these character concepts are? 14 in your main stat? Even lower? I don't mean to sound insensitive, but unless you're trying to cripple your character, I don't think this feat is necessary (and if you are trying to cripple him, then you still wouldn't take this feat). I can see three main situations this would come into play: you're trying to make an unoptimal race/class pair, you're new to the game and didn't know that 16/18 is highly recommended for your main stat, or you want to try some off-the-wall MAD character. The 25 point buy actually allows you to get a good statline even if your race isn't optimal. For example, here's my human warlock (optimal because of racial bonus to con): Str: 10 Con: 18 Dex: 12 Int: 16 Wis: 8 Cha: 14 Here's how I would make her as an Eladrin (less good, but still has racial bonus to int): Str: 10 Con: 18 Dex: 12 Int: 16 Wis: 8 Cha: 13 with one point left to spend. Is this worse than the human? Yes, but not by a lot. If I wanted an halfling, well, she'd look like this: Str: 10 Con: 18 Dex: 12 Int: 16 Wis: 8 Cha: 12 Again, not [I]that[/I] much of a difference. Someone who accidentally creates a rogue with dex 14 should use the overhaul to fix things. Granted, if both the proposal to allow ability change with the overhaul and the Dr. Scruples proposal fail, then I could be convinced otherwise. If you have this awesome idea for some crazy MAD character, you could just start with a more focused statline, and just use the overhaul/Dr. Scrupples at level 5 to spread your abilities around. So, in conclusion, I think the solution is to let people change their ability scores with the overhaul. [/QUOTE]
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