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(Proposal) Prestige Class: Disciple of the Body
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2173669" data-attributes="member: 21064"><p>Disciple of Stamina</p><p>Dedicated to the art of improving Constitution, disciples of stamina can go for days with little or no sustenance through deep meditation. They learn about the way their body works, especially the metabolism, by engaging in various activities while they meditate in order to gain a full understanding of the reactions of their bodies to the many situations they finds themselves in. They can run nearly infinite distances, falling within themselves to find inner strength and fortitude. Their strength of will is indomitable, their focus uninterruptible. They can ignore seemingly fatal wounds and fight past the supposed limits of their mortal shells. A disciple of stamina has trained and focused his endurance to near perfection. </p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Disciple of the Body, a character must fulfill all the following criteria.</p><p> <strong>Alignment:</strong> Any lawful.</p><p> <strong>BAB:</strong> +4</p><p> <strong>Skills:</strong> 8 ranks in Concentration.</p><p> <strong>Feats:</strong> Endurance, Skill Focus (Concentration).</p><p></p><p>[CODE][B]Level BAB Fort Ref Will Special[/B]</p><p>1 +0 +2 +0 +0 Run</p><p>2 +1 +3 +0 +0 Discipline</p><p>3 +2 +3 +1 +1 Tough Body +1</p><p>4 +3 +4 +1 +1 Feat of Constitution</p><p>5 +3 +4 +1 +1 Discipline</p><p>6 +4 +5 +2 +2 Metabolize</p><p>7 +5 +5 +2 +2 Resilience +2</p><p>8 +6 +6 +2 +2 Discipline</p><p>9 +6 +6 +3 +3 Tough Body +2</p><p>10 +7 +7 +3 +3 Resilience +4, Diehard, Mastery of Stamina[/CODE]</p><p></p><p> <strong>Run:</strong> At 1st level, the disciple of stamina gains Run as a bonus feat, whether he meets the prerequisites or not.</p><p></p><p> <strong>Tough Body (Ex):</strong> At 3rd level, the disciple has learned to roll with pain and force his mortal shell to deal with a little more than it could normally take. His total hit points increase by 1 per character level, as though he had gained 2 points in Constitution. This ability continues to apply as the disciple gains levels in this class and others. The number of bonus hit points per character level increases to +2 at level 9.</p><p></p><p> <strong>Feat of Constitution (Ex): </strong>At 4th level, with some experience under his belt, the disciple of stamina can perform extraordinary feats of constitution in short bursts. As a free action, the disciple may gain an enhancement bonus to his dexterity equal to his disciple level. The ability lasts 1 round and is usable a number of times per day equal to the disciple’s disciple of form level.</p><p></p><p> In addition to being able to enact this short burst of increased Constitution, a disciple of stamina can also perform extraordinary feats of endurance over long periods of time. In order to activate this ability, he must meditate for a number of hours equal to the bonus he plans to receive in addition to receiving a full night’s rest (8 hours for a human, 4 hours for an elf, etc.). During his meditation, the disciple falls into a comatose state, effectively becoming helpless. Only lethal damage (not nonlethal) can break him out of this meditation, and all forms of mental coercion, magical or otherwise, initiated during the meditation automatically fail (a mental coercion already in effect, like <em>charm person</em>, is not dispelled). Once he awakens from the meditation, his Constitution is increased for a number of hours equal to his disciple level minus the added Constitution bonus, with a minimum of 1 hour. Once his time is up, the disciple immediately falls into his deep meditation again, whether he is prepared for it or not. If his loss in Constitution decreases his hit points below 0 or his hit points were already below 0, his hit point total becomes -1. He stays in this meditative state for 1 hour. This ability is usable once per week.</p><p></p><p><strong>Metabolize (Ex):</strong> The disciple of stamina spends long hours contemplating his body and learning to understand the tiny processes that go on at each level of his metabolism. He gains the ability to control his metabolism to a certain extent. All natural healing rates are doubled. Sleep or rest required per day is cut in half. He can hold his breath for a number of rounds equal to 4 x his Constitution score before he risks drowning. Lastly, the time required between Fortitude saves due to environmental effects such as heat, cold, smoke, thirst, hunger or drowning are doubled.</p><p></p><p> <strong>Resilience (Ex):</strong> The disciple of stamina has spent long hours honing his body’s tolerance, thus at 7th level he gains a permanent +2 bonus to his Constitution score. This bonus increases to +4 at 10th level.</p><p></p><p> <strong>Diehard:</strong> At 10th level, the disciple of stamina gains Diehard as a bonus feat, whether he meets the prerequisites or not.</p><p></p><p> <strong>Mastery of Stamina (Ex): </strong>After much conditioning, training, and meditating, the disciple of stamina has finally reached the peak of his art. He can never become fatigued, from running or anything else. He may use his Feat of Constitution ability 2 more times per day.</p><p></p><p></p><p></p><p><em>I think Diehard might be better as a discipline that one could choose if one so desired. I don't know, what do you all think about this one?</em></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2173669, member: 21064"] Disciple of Stamina Dedicated to the art of improving Constitution, disciples of stamina can go for days with little or no sustenance through deep meditation. They learn about the way their body works, especially the metabolism, by engaging in various activities while they meditate in order to gain a full understanding of the reactions of their bodies to the many situations they finds themselves in. They can run nearly infinite distances, falling within themselves to find inner strength and fortitude. Their strength of will is indomitable, their focus uninterruptible. They can ignore seemingly fatal wounds and fight past the supposed limits of their mortal shells. A disciple of stamina has trained and focused his endurance to near perfection. [b]Requirements[/b] To qualify to become a Disciple of the Body, a character must fulfill all the following criteria. [b]Alignment:[/b] Any lawful. [b]BAB:[/b] +4 [b]Skills:[/b] 8 ranks in Concentration. [b]Feats:[/b] Endurance, Skill Focus (Concentration). [CODE][B]Level BAB Fort Ref Will Special[/B] 1 +0 +2 +0 +0 Run 2 +1 +3 +0 +0 Discipline 3 +2 +3 +1 +1 Tough Body +1 4 +3 +4 +1 +1 Feat of Constitution 5 +3 +4 +1 +1 Discipline 6 +4 +5 +2 +2 Metabolize 7 +5 +5 +2 +2 Resilience +2 8 +6 +6 +2 +2 Discipline 9 +6 +6 +3 +3 Tough Body +2 10 +7 +7 +3 +3 Resilience +4, Diehard, Mastery of Stamina[/CODE] [b]Run:[/b] At 1st level, the disciple of stamina gains Run as a bonus feat, whether he meets the prerequisites or not. [b]Tough Body (Ex):[/b] At 3rd level, the disciple has learned to roll with pain and force his mortal shell to deal with a little more than it could normally take. His total hit points increase by 1 per character level, as though he had gained 2 points in Constitution. This ability continues to apply as the disciple gains levels in this class and others. The number of bonus hit points per character level increases to +2 at level 9. [b]Feat of Constitution (Ex): [/b]At 4th level, with some experience under his belt, the disciple of stamina can perform extraordinary feats of constitution in short bursts. As a free action, the disciple may gain an enhancement bonus to his dexterity equal to his disciple level. The ability lasts 1 round and is usable a number of times per day equal to the disciple’s disciple of form level. In addition to being able to enact this short burst of increased Constitution, a disciple of stamina can also perform extraordinary feats of endurance over long periods of time. In order to activate this ability, he must meditate for a number of hours equal to the bonus he plans to receive in addition to receiving a full night’s rest (8 hours for a human, 4 hours for an elf, etc.). During his meditation, the disciple falls into a comatose state, effectively becoming helpless. Only lethal damage (not nonlethal) can break him out of this meditation, and all forms of mental coercion, magical or otherwise, initiated during the meditation automatically fail (a mental coercion already in effect, like [i]charm person[/i], is not dispelled). Once he awakens from the meditation, his Constitution is increased for a number of hours equal to his disciple level minus the added Constitution bonus, with a minimum of 1 hour. Once his time is up, the disciple immediately falls into his deep meditation again, whether he is prepared for it or not. If his loss in Constitution decreases his hit points below 0 or his hit points were already below 0, his hit point total becomes -1. He stays in this meditative state for 1 hour. This ability is usable once per week. [b]Metabolize (Ex):[/b] The disciple of stamina spends long hours contemplating his body and learning to understand the tiny processes that go on at each level of his metabolism. He gains the ability to control his metabolism to a certain extent. All natural healing rates are doubled. Sleep or rest required per day is cut in half. He can hold his breath for a number of rounds equal to 4 x his Constitution score before he risks drowning. Lastly, the time required between Fortitude saves due to environmental effects such as heat, cold, smoke, thirst, hunger or drowning are doubled. [b]Resilience (Ex):[/b] The disciple of stamina has spent long hours honing his body’s tolerance, thus at 7th level he gains a permanent +2 bonus to his Constitution score. This bonus increases to +4 at 10th level. [b]Diehard:[/b] At 10th level, the disciple of stamina gains Diehard as a bonus feat, whether he meets the prerequisites or not. [b]Mastery of Stamina (Ex): [/b]After much conditioning, training, and meditating, the disciple of stamina has finally reached the peak of his art. He can never become fatigued, from running or anything else. He may use his Feat of Constitution ability 2 more times per day. [i]I think Diehard might be better as a discipline that one could choose if one so desired. I don't know, what do you all think about this one?[/i] [/QUOTE]
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(Proposal) Prestige Class: Disciple of the Body
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