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[Proposal] Quintessential Items.
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<blockquote data-quote="elecgraystone" data-source="post: 4870247" data-attributes="member: 74232"><p>This should come with a SERIOUS reduction in perception for the mount. -4 sounds about right.</p><p> </p><p>+25% extra weight seems a bit much. Look at the Muleback Harness item. For 520gp, you can carry 50 more pounds.</p><p> </p><p>Not a fan. Seems too strong. vs plate it's +2 AC, -1 speed and +10 lbs.</p><p> </p><p>This is needed? What disarms?</p><p> </p><p>Doesn't make any sense. If I hit from the front, it's a normal hit but as soon as my friend walks behind you I have to take off a point?</p><p> </p><p>I'd have it double your check penalty for any other checks. All that padding throws off everything else you do.</p><p> </p><p>I'd say no to these. They are just a pain in the butt to DM. There are monsters that use weapons that are described. Do these work against them? Rivets work against claws? The Gambison work against a bludgeoning attack? What if the weapon has the effected type and another one?</p><p> </p><p>No for two reasons. 1 it's too good. Match that up with the armor you proposed above and it's 20 lbs saved! The muleback harness waist item saves 50 and it costs 520 so this should cost 208gp.</p><p> </p><p>Second, your strength is enough to carry your equipment anyway. Lets say your strength is average at a 10. You have put on plate[50lbs], have a double axe[15 lbs] and your adventuring equipment [33lbs]. That's 98 lbs and you got the heaviest stuff out there.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4870247, member: 74232"] This should come with a SERIOUS reduction in perception for the mount. -4 sounds about right. +25% extra weight seems a bit much. Look at the Muleback Harness item. For 520gp, you can carry 50 more pounds. Not a fan. Seems too strong. vs plate it's +2 AC, -1 speed and +10 lbs. This is needed? What disarms? Doesn't make any sense. If I hit from the front, it's a normal hit but as soon as my friend walks behind you I have to take off a point? I'd have it double your check penalty for any other checks. All that padding throws off everything else you do. I'd say no to these. They are just a pain in the butt to DM. There are monsters that use weapons that are described. Do these work against them? Rivets work against claws? The Gambison work against a bludgeoning attack? What if the weapon has the effected type and another one? No for two reasons. 1 it's too good. Match that up with the armor you proposed above and it's 20 lbs saved! The muleback harness waist item saves 50 and it costs 520 so this should cost 208gp. Second, your strength is enough to carry your equipment anyway. Lets say your strength is average at a 10. You have put on plate[50lbs], have a double axe[15 lbs] and your adventuring equipment [33lbs]. That's 98 lbs and you got the heaviest stuff out there. [/QUOTE]
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