Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal: Replacing Half Level Bonuses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smeelbo" data-source="post: 4677966" data-attributes="member: 81898"><p><strong>Heroic Feat: Dabbler, +2 feat bonus to two skills</strong></p><p></p><p>At minimum, I'd try to remove bonuses to attack from your customizations rules. Either it would become no choice at all, i.e., everyone would grab every attack bonus to attack they could, or else those who did not grab every attack bonus they could would be at an increasingly severe disadvantage in combat, and appropriate encounters would be harder to design.</p><p> </p><p>What about skill points then? Well, except for the fact that a given character can't have enough feats, I'd say <em>Skill Focus</em> is good enough. For example, a <em>Warlock</em> who wants to take advantage of hiding might use a couple feats to <em>Train </em>and<em> Focus Stealth</em>, and even with a crappy DEX, they'd be good enough.</p><p> </p><p>Do you really need skill points on top of that? And if you do give skill points, but not the opportunity to buy attack bonuses, then the combat centered characters will be given something that they may not find useful, while your skill monkeys will use the skill points to max their favorite skills.</p><p> </p><p>Similarly, is there really any reason to mess with defenses beyond what is already available?</p><p> </p><p>The solution might be as simple as something like this:</p><p> </p><p><strong>Heroic Tier Feat:</strong> <em>Dabbler</em></p><p><strong>Requires:</strong> INT 12+ or WIS 12+</p><p>Choose 2 skills. Gain a +2 feat bonus with each of these skills. You may select <em>Dabbler</em> multiple times, choosing different skills each time.</p><p> </p><p>Clean and simple, adds only a single feat to the game, and allows characters to dabble in skills for the cost of a single feat. Might be too good in comparison to Skill Focus, but does not stack with it or <em>Jack of All Trades</em>.</p><p> </p><p>My gut tells me to tinker as little as possible with the rules, until I really understand them a lot better.</p><p> </p><p><strong>Smeelbo</strong></p><p> </p><p><strong>EDIT:</strong> I started my post off-line before dinner, and have not yet considered the proposed MLB in detail. At first glance, it at least attempts to address many of my concerns.</p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4677966, member: 81898"] [b]Heroic Feat: Dabbler, +2 feat bonus to two skills[/b] At minimum, I'd try to remove bonuses to attack from your customizations rules. Either it would become no choice at all, i.e., everyone would grab every attack bonus to attack they could, or else those who did not grab every attack bonus they could would be at an increasingly severe disadvantage in combat, and appropriate encounters would be harder to design. What about skill points then? Well, except for the fact that a given character can't have enough feats, I'd say [I]Skill Focus[/I] is good enough. For example, a [I]Warlock[/I] who wants to take advantage of hiding might use a couple feats to [I]Train [/I]and[I] Focus Stealth[/I], and even with a crappy DEX, they'd be good enough. Do you really need skill points on top of that? And if you do give skill points, but not the opportunity to buy attack bonuses, then the combat centered characters will be given something that they may not find useful, while your skill monkeys will use the skill points to max their favorite skills. Similarly, is there really any reason to mess with defenses beyond what is already available? The solution might be as simple as something like this: [B]Heroic Tier Feat:[/B] [I]Dabbler[/I] [B]Requires:[/B] INT 12+ or WIS 12+ Choose 2 skills. Gain a +2 feat bonus with each of these skills. You may select [I]Dabbler[/I] multiple times, choosing different skills each time. Clean and simple, adds only a single feat to the game, and allows characters to dabble in skills for the cost of a single feat. Might be too good in comparison to Skill Focus, but does not stack with it or [I]Jack of All Trades[/I]. My gut tells me to tinker as little as possible with the rules, until I really understand them a lot better. [B]Smeelbo[/B] [B]EDIT:[/B] I started my post off-line before dinner, and have not yet considered the proposed MLB in detail. At first glance, it at least attempts to address many of my concerns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal: Replacing Half Level Bonuses
Top