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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal: Replacing Half Level Bonuses
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<blockquote data-quote="Alex319" data-source="post: 4677989" data-attributes="member: 45678"><p>Although I didn't remove them, I did try to make them very expensive. In the current system you can get 8 CP by selling skills, 2 by selling initiative, and 21 by selling defenses, for a total of 31. So even a +2 attack bonus would force you to sell defenses to get it even if you took a -4 to all skills and initiative (And of course initiative is important in combat too.) If you wanted a +3 attack bonus you would have to take -4 to all skills, -4 to initiative, and -2 to all defenses and still be one point short. And a high attack bonus is no help if your defenses are so low that you get killed first.</p><p></p><p>If you wanted to, you could even tweak the costs a little more - say make the point values for selling skills -6/-5/-4/-2 instead of -8/-6/-4/-2, and up the costs a point or two, so that you have to sacrifice more combat effectiveness to get that point of attack bonus.</p><p></p><p>Any customization method like this will make parties more powerful, because they could specialize more. For examples rogues could increase initiative so they could get their first strike bonus, defenders could increase AC and NADs, and back-line characters like wizards who don't get hit as much could sacrifice defense for attack bonus. But it is not obvious that all characters would pump their attack bonus, nor is it obvious that characters who didn't would be significantly weakened.</p><p></p><p>(For an example, note that not all characters take a 20 (18 + 2 racial bonus) in their primary attack stat - many reduce it so they can buy other stats that improve other things like defenses, HP, and skills.)</p><p></p><p></p><p></p><p>Well, the OP did say that he thought that the current feat system didn't give him the level of customization he wanted.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4677989, member: 45678"] Although I didn't remove them, I did try to make them very expensive. In the current system you can get 8 CP by selling skills, 2 by selling initiative, and 21 by selling defenses, for a total of 31. So even a +2 attack bonus would force you to sell defenses to get it even if you took a -4 to all skills and initiative (And of course initiative is important in combat too.) If you wanted a +3 attack bonus you would have to take -4 to all skills, -4 to initiative, and -2 to all defenses and still be one point short. And a high attack bonus is no help if your defenses are so low that you get killed first. If you wanted to, you could even tweak the costs a little more - say make the point values for selling skills -6/-5/-4/-2 instead of -8/-6/-4/-2, and up the costs a point or two, so that you have to sacrifice more combat effectiveness to get that point of attack bonus. Any customization method like this will make parties more powerful, because they could specialize more. For examples rogues could increase initiative so they could get their first strike bonus, defenders could increase AC and NADs, and back-line characters like wizards who don't get hit as much could sacrifice defense for attack bonus. But it is not obvious that all characters would pump their attack bonus, nor is it obvious that characters who didn't would be significantly weakened. (For an example, note that not all characters take a 20 (18 + 2 racial bonus) in their primary attack stat - many reduce it so they can buy other stats that improve other things like defenses, HP, and skills.) Well, the OP did say that he thought that the current feat system didn't give him the level of customization he wanted. [/QUOTE]
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Proposal: Replacing Half Level Bonuses
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