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Living Worlds
Living 4th Edition
Proposal: Retraining for New Material
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<blockquote data-quote="covaithe" data-source="post: 4700908" data-attributes="member: 46559"><p>Mmm, no, I wasn't thinking of changing your whole character class. Maybe I'm being unimaginitive, but it seems to me that a different class is sufficiently discontinuous that it's a different character entirely, and you should use the retirement option. </p><p></p><p>What I'm suggesting is that there be the following five ways available to go about changing your character. In increasing order of invasiveness / decreasing order of continuity: <ol> <li data-xf-list-type="ol">On a level up, retrain one power, feat, and trained skill, as in the PHB.</li> <li data-xf-list-type="ol">As option 1, except that you can retrain one additional power and feat as long as the new feat was not approved at the time you were approved with the old power/feat.</li> <li data-xf-list-type="ol">As option 1 or 2, but you can also retrain one class feature choice, so long as the new choice was not approved at the time of your last level up. (Example: losing Brutal Rogue for Acrobatic Rogue)</li> <li data-xf-list-type="ol">Once, before the character is approved for level 2, you can completely change class features, powers, feats, trained skills, equipment purchased... Anything except race, class, and general character background. (I imagine minor changes would be allowed to match the new features, but it should be recognizably the same character.) This doesn't need to be done at a level up, but does require the permission of your DM, if you want to do it during an adventure. </li> <li data-xf-list-type="ol"> Retirement, and creating a completely new character as outlined in the charter. This is the only way to get a new class or race. </li> </ol></blockquote><p></p>
[QUOTE="covaithe, post: 4700908, member: 46559"] Mmm, no, I wasn't thinking of changing your whole character class. Maybe I'm being unimaginitive, but it seems to me that a different class is sufficiently discontinuous that it's a different character entirely, and you should use the retirement option. What I'm suggesting is that there be the following five ways available to go about changing your character. In increasing order of invasiveness / decreasing order of continuity: [LIST=1] [*]On a level up, retrain one power, feat, and trained skill, as in the PHB. [*]As option 1, except that you can retrain one additional power and feat as long as the new feat was not approved at the time you were approved with the old power/feat. [*]As option 1 or 2, but you can also retrain one class feature choice, so long as the new choice was not approved at the time of your last level up. (Example: losing Brutal Rogue for Acrobatic Rogue) [*]Once, before the character is approved for level 2, you can completely change class features, powers, feats, trained skills, equipment purchased... Anything except race, class, and general character background. (I imagine minor changes would be allowed to match the new features, but it should be recognizably the same character.) This doesn't need to be done at a level up, but does require the permission of your DM, if you want to do it during an adventure. [*] Retirement, and creating a completely new character as outlined in the charter. This is the only way to get a new class or race. [/LIST] [/QUOTE]
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