Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] Simplification of Monk Unarmed Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WEContact" data-source="post: 5927320" data-attributes="member: 69684"><p>The Monk class feature Unarmed Combatant and the Monk multiclass feat both grant PCs the use of the Monk Unarmed Strike, the details of which are printed in the PHB2. The class feature is poorly written and thus, by a strict reading of the RAW, the Monk Unarmed Strike can only count as a weapon that your character is wielding while your character is actively making an attack with that weapon. </p><p></p><p>Many rules elements give bonuses that do not directly affect an attack, but depend on a character wielding a weapon. Two-Weapon Defense is a good example of this- to benefit, the character must be wielding a weapon in each hand, but the bonus it provides does not affect attacks made with those weapons. Because of the poor wording of the Monk Unarmed Strike, it cannot interact with rules elements like Two-Weapon Defense, penalizing monks and multiclass monks who would like to specialize in unarmed combat (a build decision that is already suboptimal in every case).</p><p></p><p>In the Character Builder, PCs with the feature can 'equip' the Monk Unarmed Strike in either the main hand or off hand, and receive the benefit of elements like Two-Weapon Defense. I believe that the Builder reflects design intent in this case, and I propose that we adhere to what appears to be intended function of the Monk Unarmed Strike, because the RAI in this case is far more intuitive and logical, and makes a flavorful option very slightly more competitive with run-of-the-mill weapon users.</p><p></p><p>(Aside: This did come to my attention because of a PC I want to play here, but I'm not trying to game the system- if this proposal is rejected, the PC in question will actually be more powerful, as he will end up taking Weapon Focus instead of Master of the Fist. He will be more boring mechanically, though.)</p></blockquote><p></p>
[QUOTE="WEContact, post: 5927320, member: 69684"] The Monk class feature Unarmed Combatant and the Monk multiclass feat both grant PCs the use of the Monk Unarmed Strike, the details of which are printed in the PHB2. The class feature is poorly written and thus, by a strict reading of the RAW, the Monk Unarmed Strike can only count as a weapon that your character is wielding while your character is actively making an attack with that weapon. Many rules elements give bonuses that do not directly affect an attack, but depend on a character wielding a weapon. Two-Weapon Defense is a good example of this- to benefit, the character must be wielding a weapon in each hand, but the bonus it provides does not affect attacks made with those weapons. Because of the poor wording of the Monk Unarmed Strike, it cannot interact with rules elements like Two-Weapon Defense, penalizing monks and multiclass monks who would like to specialize in unarmed combat (a build decision that is already suboptimal in every case). In the Character Builder, PCs with the feature can 'equip' the Monk Unarmed Strike in either the main hand or off hand, and receive the benefit of elements like Two-Weapon Defense. I believe that the Builder reflects design intent in this case, and I propose that we adhere to what appears to be intended function of the Monk Unarmed Strike, because the RAI in this case is far more intuitive and logical, and makes a flavorful option very slightly more competitive with run-of-the-mill weapon users. (Aside: This did come to my attention because of a PC I want to play here, but I'm not trying to game the system- if this proposal is rejected, the PC in question will actually be more powerful, as he will end up taking Weapon Focus instead of Master of the Fist. He will be more boring mechanically, though.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] Simplification of Monk Unarmed Strike
Top