Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
PROPOSAL: Slight Change to Retiring Rules in Charter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mewness" data-source="post: 5858469" data-attributes="member: 14889"><p>I've actually retired characters five times, in this manner:</p><p></p><p>1st slot: One-Who-Waits (deva shaman) > Livia (human seeker) > Scarmiglione (kenku rogue|sorcerer)</p><p></p><p>2nd slot: Papolstaanas (warden) > Papolstaanas (battlemind) > Papolstaanas (avenger|battlemind)</p><p></p><p>3rd slot: Goldenhorn (minotaur cleric|runepriest) > Pharodeys (petrified human shaman)</p><p></p><p>All of these retirements involved heavy losses except for the last retirement of Papolstaanas (where I had credits to spend).</p><p></p><p>I have to say, though, that I didn't find the retirements in which I replaced a character with a completely different character all that painful. (This despite the fact that Livia lost almost an entire level when she turned into Scarmiglione.) I was introducing brand new characters, and it didn't matter all that much to me what level they were.</p><p></p><p>The first Papolstaanas retirement was <strong>extremely</strong> painful. I hated losing the experience--hated it. I felt I'd earned it, and I felt that the new Papolstaanas really was the same little dude who got dragged into the tavern by his mother so many moons ago, despite mechanical changes that were too severe to be legal as a free rebuild. The second retirement of Papolstaanas was kind of painful as well, despite the fact that he only lost wealth.</p><p></p><p>To me, there really is a difference between revamping a character and introducing someone entirely new--not just because of personal attachment, but because of the effect on the feel of the world. I don't much like the idea of brand new high-level people that nobody's ever heard of appearing out of nowhere, but I don't mind much if established people change a bit.</p></blockquote><p></p>
[QUOTE="Mewness, post: 5858469, member: 14889"] I've actually retired characters five times, in this manner: 1st slot: One-Who-Waits (deva shaman) > Livia (human seeker) > Scarmiglione (kenku rogue|sorcerer) 2nd slot: Papolstaanas (warden) > Papolstaanas (battlemind) > Papolstaanas (avenger|battlemind) 3rd slot: Goldenhorn (minotaur cleric|runepriest) > Pharodeys (petrified human shaman) All of these retirements involved heavy losses except for the last retirement of Papolstaanas (where I had credits to spend). I have to say, though, that I didn't find the retirements in which I replaced a character with a completely different character all that painful. (This despite the fact that Livia lost almost an entire level when she turned into Scarmiglione.) I was introducing brand new characters, and it didn't matter all that much to me what level they were. The first Papolstaanas retirement was [B]extremely[/B] painful. I hated losing the experience--hated it. I felt I'd earned it, and I felt that the new Papolstaanas really was the same little dude who got dragged into the tavern by his mother so many moons ago, despite mechanical changes that were too severe to be legal as a free rebuild. The second retirement of Papolstaanas was kind of painful as well, despite the fact that he only lost wealth. To me, there really is a difference between revamping a character and introducing someone entirely new--not just because of personal attachment, but because of the effect on the feel of the world. I don't much like the idea of brand new high-level people that nobody's ever heard of appearing out of nowhere, but I don't mind much if established people change a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
PROPOSAL: Slight Change to Retiring Rules in Charter
Top