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<blockquote data-quote="Erekose13" data-source="post: 2926262" data-attributes="member: 3387"><p>Okay with the help of excel and a quick tutorial in probability I've run the numbers.</p><p></p><p>Assuming a 1st level barbarian with an 18 str. To hit: +5 With greataxe avg damage = 6.5+9</p><p>With normal Rage as written he gets a +4 to STR</p><p>If said barbarian is trying to hit a creature with AC 18 he has a 50% chance of hitting.</p><p>The average damage * chance of hitting = damage output = 7.75</p><p></p><p>With the Whirling Frenzy as written in UA he gets a -2 to hit and a +4 to STR and 1 extra attack.</p><p>Against the same target AC his chance of hitting increases to (1-60%*60%) = 64%.</p><p>The damage output with the same weapon is 9.92.</p><p></p><p>This is an increase of 128%. This increase will be consistent any time the chance to hit is 50%. Any increase or decrease to the chance to hit will lower that number.</p><p></p><p>So theres the numbers on Whirling Frenzy as written.</p><p></p><p>With the change suggested being "limited to one handed weapons only", that drops the average damage down only a little bit (battle axe = 4.5 avg + full 2 hd str. bonus as that is not being restricted). The chance to hit stays the same, the damage output changes to 8.64 which is still a 111% increase.</p><p></p><p>This is all assuming a 50% chance to hit base. Moving away from that number changes the damage output negatively. However, it will be greater than the regular Rage except when the to hit number is 1 higher than the number rolled (8 in our example) or within 5 of the max roll (AC 28-24). </p><p></p><p>I am postulating that the reason Flurry and Two Weapon Fighting work is that you cannot attack with the bonus to damage you gain from wielding a weapon with two hands.</p><p></p><p>In our example above if you were restricted to using that weapon one handed only then the damage per hit would be reduced to 10.5, with a damage output of 6.72, which is only 87% efficient. Which would mean it would always be a bad idea to choose Whirling Frenzy over Rage.</p><p></p><p>Does that all make sense?</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2926262, member: 3387"] Okay with the help of excel and a quick tutorial in probability I've run the numbers. Assuming a 1st level barbarian with an 18 str. To hit: +5 With greataxe avg damage = 6.5+9 With normal Rage as written he gets a +4 to STR If said barbarian is trying to hit a creature with AC 18 he has a 50% chance of hitting. The average damage * chance of hitting = damage output = 7.75 With the Whirling Frenzy as written in UA he gets a -2 to hit and a +4 to STR and 1 extra attack. Against the same target AC his chance of hitting increases to (1-60%*60%) = 64%. The damage output with the same weapon is 9.92. This is an increase of 128%. This increase will be consistent any time the chance to hit is 50%. Any increase or decrease to the chance to hit will lower that number. So theres the numbers on Whirling Frenzy as written. With the change suggested being "limited to one handed weapons only", that drops the average damage down only a little bit (battle axe = 4.5 avg + full 2 hd str. bonus as that is not being restricted). The chance to hit stays the same, the damage output changes to 8.64 which is still a 111% increase. This is all assuming a 50% chance to hit base. Moving away from that number changes the damage output negatively. However, it will be greater than the regular Rage except when the to hit number is 1 higher than the number rolled (8 in our example) or within 5 of the max roll (AC 28-24). I am postulating that the reason Flurry and Two Weapon Fighting work is that you cannot attack with the bonus to damage you gain from wielding a weapon with two hands. In our example above if you were restricted to using that weapon one handed only then the damage per hit would be reduced to 10.5, with a damage output of 6.72, which is only 87% efficient. Which would mean it would always be a bad idea to choose Whirling Frenzy over Rage. Does that all make sense? [/QUOTE]
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