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Living Worlds
Living 4th Edition
Proposal : Starting Wealth for level 2 and 3
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<blockquote data-quote="Stringbean2142" data-source="post: 4864516" data-attributes="member: 84434"><p>I know I'm new, so there's probably a discussion somewhere about this that would clear up things for me, but wouldn't the solution to this be to treat characters retiring the same as characters dying the final death?</p><p> </p><p></p><p> </p><p>It sounds like, if I'm reading that right, if a 2nd level character dies, the player makes a new 1st level character. It's not until level 4 you can die and make a new character at a higher level (3 or 4). But if a 2nd level character retires, you're allowed a new 2nd level character, and that seems the level with the most disparity between a newly-created character's equipment and a battle-worn character's earned loot.</p><p> </p><p>Mal, I know you used the level 3 example, but even there I think the likelihood of one character outshining the others is reduced, because by that point everyone should have at least one magic item to play with. Is it entirely fair? Not totally, but then most things aren't. And if the DM sees a disparity like what this creates, he/she can always select magic items in the treasure that won't be used by the character. If the character has a magic longsword and someone else also uses longswords, throw out another magical longsword. It's only a true jerk that would convince the party to give him a second magical longsword when someone else doesn't have even one. That said, I can see where the disparity exists, even at level 3, and can understand if people want to introduce house rules to close it some.</p><p> </p><p>Was there a reason for this difference in death versus retirement?</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4864516, member: 84434"] I know I'm new, so there's probably a discussion somewhere about this that would clear up things for me, but wouldn't the solution to this be to treat characters retiring the same as characters dying the final death? It sounds like, if I'm reading that right, if a 2nd level character dies, the player makes a new 1st level character. It's not until level 4 you can die and make a new character at a higher level (3 or 4). But if a 2nd level character retires, you're allowed a new 2nd level character, and that seems the level with the most disparity between a newly-created character's equipment and a battle-worn character's earned loot. Mal, I know you used the level 3 example, but even there I think the likelihood of one character outshining the others is reduced, because by that point everyone should have at least one magic item to play with. Is it entirely fair? Not totally, but then most things aren't. And if the DM sees a disparity like what this creates, he/she can always select magic items in the treasure that won't be used by the character. If the character has a magic longsword and someone else also uses longswords, throw out another magical longsword. It's only a true jerk that would convince the party to give him a second magical longsword when someone else doesn't have even one. That said, I can see where the disparity exists, even at level 3, and can understand if people want to introduce house rules to close it some. Was there a reason for this difference in death versus retirement? [/QUOTE]
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