Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal : Starting Wealth for level 2 and 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4873199" data-attributes="member: 79945"><p>So to summarize - if you add up the total wealth an adventurer will get throughout their career based on treasure packets, the DMG higher-level awards are roughly 2/3 of that except at level 2-4, where the DMG is substantially ahead (> 20%). Such a large discount seems reasonable because adventurers playing through the levels will spend a lot of their wealth on items which will be replaced later.</p><p></p><p>Here's the actual percent difference between the DMG and 2/3 of the treasure packets:</p><p></p><p>[sblock=Numbers]</p><p>Level 1: 0.00%</p><p>Level 2: 70.27%</p><p>Level 3: 49.65%</p><p>Level 4: 27.91%</p><p>Level 5: 17.16%</p><p>Level 6: 12.70%</p><p>Level 7: 15.56%</p><p>Level 8: 8.61%</p><p>Level 9: -4.93%</p><p>Level 10: -6.30%</p><p>Level 11: -3.72%</p><p>Level 12: 4.61%</p><p>Level 13: 0.40%</p><p>Level 14: -11.50%</p><p>Level 15: -10.99%</p><p>Level 16: -7.01%</p><p>Level 17: 2.42%</p><p>Level 18: -1.24%</p><p>Level 19: -12.82%</p><p>Level 20: -11.93%</p><p>Level 21: -7.66%</p><p>Level 22: 1.98%</p><p>Level 23: -1.57%</p><p>Level 24: -13.08%</p><p>Level 25: -12.12%</p><p>Level 26: -7.80%</p><p>Level 27: 1.89%</p><p>Level 28: 2.55%</p><p>Level 29: 0.27%</p><p>Level 30: -7.41%</p><p>[/sblock]</p><p></p><p>I'd also guess that at levels 2 to 4, the effect of obsolete items is much less because there hasn't been time to replace anything.</p><p></p><p>Based on this, I'd say to either:</p><p></p><p>Award 66% of the time gold all the way through, and low-level characters get shafted a bit (which isn't as big of a deal since there's a lot of variance at those levels anyway, and it's less hardship to throw away a level 1-4 char than to retire and replace a level 8 or 9 char that you've got a lot more invested in)</p><p></p><p>Award full time gold (maybe with a -10% to discourage character swapping) for new characters at levels 2-4, and just use the DMG numbers thereafter.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4873199, member: 79945"] So to summarize - if you add up the total wealth an adventurer will get throughout their career based on treasure packets, the DMG higher-level awards are roughly 2/3 of that except at level 2-4, where the DMG is substantially ahead (> 20%). Such a large discount seems reasonable because adventurers playing through the levels will spend a lot of their wealth on items which will be replaced later. Here's the actual percent difference between the DMG and 2/3 of the treasure packets: [sblock=Numbers] Level 1: 0.00% Level 2: 70.27% Level 3: 49.65% Level 4: 27.91% Level 5: 17.16% Level 6: 12.70% Level 7: 15.56% Level 8: 8.61% Level 9: -4.93% Level 10: -6.30% Level 11: -3.72% Level 12: 4.61% Level 13: 0.40% Level 14: -11.50% Level 15: -10.99% Level 16: -7.01% Level 17: 2.42% Level 18: -1.24% Level 19: -12.82% Level 20: -11.93% Level 21: -7.66% Level 22: 1.98% Level 23: -1.57% Level 24: -13.08% Level 25: -12.12% Level 26: -7.80% Level 27: 1.89% Level 28: 2.55% Level 29: 0.27% Level 30: -7.41% [/sblock] I'd also guess that at levels 2 to 4, the effect of obsolete items is much less because there hasn't been time to replace anything. Based on this, I'd say to either: Award 66% of the time gold all the way through, and low-level characters get shafted a bit (which isn't as big of a deal since there's a lot of variance at those levels anyway, and it's less hardship to throw away a level 1-4 char than to retire and replace a level 8 or 9 char that you've got a lot more invested in) Award full time gold (maybe with a -10% to discourage character swapping) for new characters at levels 2-4, and just use the DMG numbers thereafter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal : Starting Wealth for level 2 and 3
Top