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Living Pathfinder [closed]
Proposal: Streamlined traits
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<blockquote data-quote="DalkonCledwin" data-source="post: 5848207" data-attributes="member: 6680145"><p>Systole, by your argument alone you would have to get rid of all traits / feats that grant a +2 or higher bonus to initiative as they in effect achieve an even greater affect on combat than a trait that grants a +1 bonus to Perception plus granting Perception as a class skill ever could. Heck even if you were to create a trait that were to grant Perception solely as a Class Skill that doesn't necessarily mean that one has to put ranks into Perception, and even if it does, perception does not by default necessitate that a person is going to detect an opponent before the encounter starts.</p><p></p><p>For example it depends on if the opponent is in an area where the person making the perception roll could even hear or see the individual that they are attempting to perceive in the first place. If they aren't then the odds of them detecting that individual with a perception check are much much lower.</p><p></p><p>For example, if I were an Archer firing at the party from one of a castles Arrow Slits on the top Tower along with 4 or 5 other Archers in 4 or 5 other Arrow Slits spread out amongst the other top towers in the Castle, how likely do you think it is that the adventurer's will have a chance of finding exactly which arrow slit a specific individual is firing from, and if they do, they would need to make a further perception roll to just be able to counter attack which would be made even more difficult by the fact that it is near impossible to fire into an arrow slit from ground level. (just as an example of how difficult it could potentially be to gain an advantage off of a single +1 bonus to perception).</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5848207, member: 6680145"] Systole, by your argument alone you would have to get rid of all traits / feats that grant a +2 or higher bonus to initiative as they in effect achieve an even greater affect on combat than a trait that grants a +1 bonus to Perception plus granting Perception as a class skill ever could. Heck even if you were to create a trait that were to grant Perception solely as a Class Skill that doesn't necessarily mean that one has to put ranks into Perception, and even if it does, perception does not by default necessitate that a person is going to detect an opponent before the encounter starts. For example it depends on if the opponent is in an area where the person making the perception roll could even hear or see the individual that they are attempting to perceive in the first place. If they aren't then the odds of them detecting that individual with a perception check are much much lower. For example, if I were an Archer firing at the party from one of a castles Arrow Slits on the top Tower along with 4 or 5 other Archers in 4 or 5 other Arrow Slits spread out amongst the other top towers in the Castle, how likely do you think it is that the adventurer's will have a chance of finding exactly which arrow slit a specific individual is firing from, and if they do, they would need to make a further perception roll to just be able to counter attack which would be made even more difficult by the fact that it is near impossible to fire into an arrow slit from ground level. (just as an example of how difficult it could potentially be to gain an advantage off of a single +1 bonus to perception). [/QUOTE]
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Proposal: Streamlined traits
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