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Living Pathfinder [closed]
Proposal: Streamlined traits
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<blockquote data-quote="GlassEye" data-source="post: 5848249" data-attributes="member: 40413"><p>The proposal gives several options: It could be bolted on top of the regular trait system with these new traits in a new 'General' category (selection from 'General' limited or unlimited). Or added to the pool of traits with all categories eliminated. How this works out in play is another story. In many cases the proposed traits would outright eliminate the need for certain published traits. I don't see this as a bad thing: I like the ability to craft the reason for the trait bonus myself; although I imagine that there will end up being some people who ignore that and just take the trait without any sort of in game explanation. That sort of thing is why we had to eventually say that without a background characters wouldn't be approved.</p><p></p><p>Anyway, one of the advantages I see with this is that it will eliminate a number of proposals for traits of '+1 to skill X and X is a class skill' every time someone finds that the fluff or the categorization of a particular trait doesn't work for them. Not a <em>major</em> benefit, however.</p><p></p><p></p><p></p><p>There are at least two instances that I know of (one of them my own character) where a religion trait has been taken and reskinned for a specific divine aspect/character. My own use:</p><p></p><p style="margin-left: 20px">Child of Nature (Religion): You have been blessed by an aspect of the Storm (Lesovik) to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. Survival is always a class skill for you.</p><p></p><p>I don't think this is a bad thing but then I don't think anyone has attempted to abuse it yet. With the wide open nature of our pantheons I think it <em>could</em> easily be abused if someone were so inclined.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5848249, member: 40413"] The proposal gives several options: It could be bolted on top of the regular trait system with these new traits in a new 'General' category (selection from 'General' limited or unlimited). Or added to the pool of traits with all categories eliminated. How this works out in play is another story. In many cases the proposed traits would outright eliminate the need for certain published traits. I don't see this as a bad thing: I like the ability to craft the reason for the trait bonus myself; although I imagine that there will end up being some people who ignore that and just take the trait without any sort of in game explanation. That sort of thing is why we had to eventually say that without a background characters wouldn't be approved. Anyway, one of the advantages I see with this is that it will eliminate a number of proposals for traits of '+1 to skill X and X is a class skill' every time someone finds that the fluff or the categorization of a particular trait doesn't work for them. Not a [i]major[/i] benefit, however. There are at least two instances that I know of (one of them my own character) where a religion trait has been taken and reskinned for a specific divine aspect/character. My own use: [indent]Child of Nature (Religion): You have been blessed by an aspect of the Storm (Lesovik) to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. Survival is always a class skill for you.[/indent] I don't think this is a bad thing but then I don't think anyone has attempted to abuse it yet. With the wide open nature of our pantheons I think it [i]could[/i] easily be abused if someone were so inclined. [/QUOTE]
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