Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Proposal: Sumbru, City of Shades and Shadow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5976464" data-attributes="member: 40413"><p>First, thanks for the compliments. I have to say that the idea is more a mash-up of ideas taken from other sources (Ravenloft, Council of Thieves, Carrion Crown) where I've used bits I liked and tried to put an LPF spin on it.</p><p></p><p>I like the idea of Wayangs and would gladly include them in Sumbru.</p><p></p><p>Why stay in a city devastated by shadows? Some people would have nowhere else to go. Some would remain to search for missing loved ones. For some, the familiar (even when terrible) is preferable to the unknown. And while the initial damage to the city would have been bad, the dark clouds would have taken time to form. Haunts would have formed pretty much immediately, I think, but it would have taken some time for the people to realize that darker more dangerous things were slipping into the prime material and influencing them but not for the better. That's about all I can think of at the moment. EDIT: Now it might be difficult to travel as the Inquisitors try to control the populace.</p><p></p><p>Why the Baronies? I was thinking about that and I came to realize that the evil (that I knew about) in the Baronies comes from wilderness sources: Tenebrous Woods, swamps south of Venza, Still Waters of the Ouhm Delta on the Baronies' eastern border. Detailed (or even just named) settlements/nations are good or neutral at worst and I thought a close bad place might be interesting. Our 'big evil' locations: Rhat'matanis, the Harran Forest, Heth, those places, imo, are just too distant to have a lot of impact on adventurers (although I don't expect Sumbru to have a major impact either, really). The larger nations like Rorn or Rhat'matanis would probably have mobilized to prevent/clean up the destruction if it were within their borders and the history would have to change somewhat; placing the city in a remote area would work probably but didn't appeal to me. So, the Baronies because it is close, there's room for it, and the fractured nature of the region means the threat isn't easily neutralized. And because of the limited nature of the cloud-cover the movers and shakers among the dark powers aren't going to push to expand much.</p><p></p><p>As for its magical nature, I always imagined Ilumistae (the high culture, elven city) to be kinda built between the prime, the Twilight Realm and the Other World. Maybe Sumbru is too similar to that idea or maybe Ilumistae isn't built that way. Regardless, with fallen sky-castles and temples of glass and magical elven cities the Baronies never struck me as particularly mundane. But then, my perception is only one among a hundred or so.</p><p></p><p>vmaaxt, I suppose Drow & Duergar are possible but, to me, less is more. Predominantly human, with sizeable percentages of fetchling and wayang and a handful of other common race individuals would be my preference. Personally, I'd like to see something less 'traditional' than an underdark or darklands but that's a different topic entirely.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5976464, member: 40413"] First, thanks for the compliments. I have to say that the idea is more a mash-up of ideas taken from other sources (Ravenloft, Council of Thieves, Carrion Crown) where I've used bits I liked and tried to put an LPF spin on it. I like the idea of Wayangs and would gladly include them in Sumbru. Why stay in a city devastated by shadows? Some people would have nowhere else to go. Some would remain to search for missing loved ones. For some, the familiar (even when terrible) is preferable to the unknown. And while the initial damage to the city would have been bad, the dark clouds would have taken time to form. Haunts would have formed pretty much immediately, I think, but it would have taken some time for the people to realize that darker more dangerous things were slipping into the prime material and influencing them but not for the better. That's about all I can think of at the moment. EDIT: Now it might be difficult to travel as the Inquisitors try to control the populace. Why the Baronies? I was thinking about that and I came to realize that the evil (that I knew about) in the Baronies comes from wilderness sources: Tenebrous Woods, swamps south of Venza, Still Waters of the Ouhm Delta on the Baronies' eastern border. Detailed (or even just named) settlements/nations are good or neutral at worst and I thought a close bad place might be interesting. Our 'big evil' locations: Rhat'matanis, the Harran Forest, Heth, those places, imo, are just too distant to have a lot of impact on adventurers (although I don't expect Sumbru to have a major impact either, really). The larger nations like Rorn or Rhat'matanis would probably have mobilized to prevent/clean up the destruction if it were within their borders and the history would have to change somewhat; placing the city in a remote area would work probably but didn't appeal to me. So, the Baronies because it is close, there's room for it, and the fractured nature of the region means the threat isn't easily neutralized. And because of the limited nature of the cloud-cover the movers and shakers among the dark powers aren't going to push to expand much. As for its magical nature, I always imagined Ilumistae (the high culture, elven city) to be kinda built between the prime, the Twilight Realm and the Other World. Maybe Sumbru is too similar to that idea or maybe Ilumistae isn't built that way. Regardless, with fallen sky-castles and temples of glass and magical elven cities the Baronies never struck me as particularly mundane. But then, my perception is only one among a hundred or so. vmaaxt, I suppose Drow & Duergar are possible but, to me, less is more. Predominantly human, with sizeable percentages of fetchling and wayang and a handful of other common race individuals would be my preference. Personally, I'd like to see something less 'traditional' than an underdark or darklands but that's a different topic entirely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Proposal: Sumbru, City of Shades and Shadow
Top