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Proposal: The Society of Sorrow
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<blockquote data-quote="Don Incognito" data-source="post: 4623183" data-attributes="member: 81448"><p>Well, unless you are FROM the Valley of Bone, I wouldn't necessarily think this all of this would be common knowledge. The public at large's first interaction with the Society of Sorrow wasn't long after the death of the Five, when their "missionaries" began their work. So I don't see why a Sorrowswrorn couldn't act as an ally (or even patron!) for a party that is, say, trying to kill an evil warlock. Even if the party includes arcane casters, their goal meshes with that of the Society at large; namely, the death of arcane casters who don't worship the skull. Why not send some mercenaries instead of loyal Sorrowsworn? Even better if you can get arcane casters to kill other arcane casters; either way, the Society ends up ahead in the long run.</p><p></p><p>Also, my character (Dirge, who I think is the only hairless dwarf in the history of D&D) fled the Coronach rather than be put to the sword or forced to serve under a maniacal dictator. I don't see why other characters couldn't have also escaped. Death or total sublimation don't necessarily have to be the only options. I mentioned a "blood oath", but it doesn't necessarily have to be magically binding. Perhaps some stayed out of fear, some are truly loyal to Lament, some fled, some died, and some are attempting to destroy the organization from within. I imagine that most people belong to the first group; there were more threats than killings when Lament took control. Of course, over the course of a few years and some good old fashioned brain washing, most now would be loyal to Lament and his vision to the death.</p><p></p><p>As for the "cleric problem", I still believe that allowing the skull to grant divine power would be adding a deity to the pantheon, which is not my intention. Again, the fact that the Society THINKS that it is a god doesn't necessarily MAKE it a god (of course, since Dirge left, who knows what progress the Coronach could have made? Certainly don't be afraid to give an Sorrowsworn NPC a healing word-type ability, just make sure you flavor it to be some sort of arcane healing, rather than divine. Perhaps the NPC could cast some sort of spell that makes his followers cry tears of blood, which find their way to their wounds and immediatly begin to clot). I just don't think that a PC cleric who worships the Mourner would be able to cast spells in its name, and the Society isn't exactly the most accepting of other religious beliefs. But if you can find a way to make it work (maybe a paladin who claims to worship the skull, but in reality is praying to some other deity), then by all means go for it.</p></blockquote><p></p>
[QUOTE="Don Incognito, post: 4623183, member: 81448"] Well, unless you are FROM the Valley of Bone, I wouldn't necessarily think this all of this would be common knowledge. The public at large's first interaction with the Society of Sorrow wasn't long after the death of the Five, when their "missionaries" began their work. So I don't see why a Sorrowswrorn couldn't act as an ally (or even patron!) for a party that is, say, trying to kill an evil warlock. Even if the party includes arcane casters, their goal meshes with that of the Society at large; namely, the death of arcane casters who don't worship the skull. Why not send some mercenaries instead of loyal Sorrowsworn? Even better if you can get arcane casters to kill other arcane casters; either way, the Society ends up ahead in the long run. Also, my character (Dirge, who I think is the only hairless dwarf in the history of D&D) fled the Coronach rather than be put to the sword or forced to serve under a maniacal dictator. I don't see why other characters couldn't have also escaped. Death or total sublimation don't necessarily have to be the only options. I mentioned a "blood oath", but it doesn't necessarily have to be magically binding. Perhaps some stayed out of fear, some are truly loyal to Lament, some fled, some died, and some are attempting to destroy the organization from within. I imagine that most people belong to the first group; there were more threats than killings when Lament took control. Of course, over the course of a few years and some good old fashioned brain washing, most now would be loyal to Lament and his vision to the death. As for the "cleric problem", I still believe that allowing the skull to grant divine power would be adding a deity to the pantheon, which is not my intention. Again, the fact that the Society THINKS that it is a god doesn't necessarily MAKE it a god (of course, since Dirge left, who knows what progress the Coronach could have made? Certainly don't be afraid to give an Sorrowsworn NPC a healing word-type ability, just make sure you flavor it to be some sort of arcane healing, rather than divine. Perhaps the NPC could cast some sort of spell that makes his followers cry tears of blood, which find their way to their wounds and immediatly begin to clot). I just don't think that a PC cleric who worships the Mourner would be able to cast spells in its name, and the Society isn't exactly the most accepting of other religious beliefs. But if you can find a way to make it work (maybe a paladin who claims to worship the skull, but in reality is praying to some other deity), then by all means go for it. [/QUOTE]
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