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[Proposal] The Transitive Isles
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<blockquote data-quote="Graf" data-source="post: 4425723" data-attributes="member: 3087"><p>Everything I haven't quoted I agree with 100% and am actively working on.</p><p></p><p></p><p></p><p>I'd love to have help/input (especially specific input)</p><p>My general plan is +1 to one skill, +4 or so to something weird.</p><p>Neither should effect combat much.</p><p></p><p></p><p></p><p>Either of you want to take charge of "generalizing the chargen stuff"? I'm basically creating chargen stuff because you need it to create a character and play in the world.</p><p></p><p> </p><p></p><p><em><span style="font-family: 'Book Antiqua'">edit: OK. So it go deleted during an update. <a href="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Allaria" target="_blank">Here's what I'm talking about</a> with this comment.</span></em></p><p></p><p>I pulled it more or less directly from Zheen, with some extra stuff.</p><p></p><p>It's a way for people like GK and Halford to have their "big unexplored continent that we can fill in" as well as explain where the "culture and civilization of Daunton" came from.</p><p></p><p>It's not an idea I'm against, I just don't want the whole campaign world to be rigidly defined geographically when the game starts. Pushing the whole zone "out" gives us space. Maybe the whole living thing revolves around "reclaiming Allaria" maybe it doesn't.</p><p></p><p>If I write more I fear that they'll just be unhappy with it; since they specifically don't want a setting with any details. Since it's an "element added for others" I'm kind concerned about touching it too much.</p><p></p><p>Everything in the setting already has my finger prints all over it... and that's not so hot since I think my likes and dislikes are fairly specific.</p><p></p><p> </p><p></p><p>We're all on the same page with how/what they're supposed to be.</p><p>I have more ideas about them, but I'm loath to define them. They don't -have- to be well known for the setting to start. They can be a mystery that people develop and unravel together.</p><p></p><p> </p><p>Fey is actually supposed to be a huge part of the Daunton interior thing.</p><p></p><p>I'm planning on having a massive rift deep into the island; otherwise undeveloped so DMs can play.</p><p></p><p>I was also thinking of having the whole island be covered with mangrove trees that hold it together, calling it Kythira the living isle and having it be sacred to <s>Aphrodite</s> Aphrodeys (young lovers sneak away for trysts, herbalists to gather charms for love potions, etc)</p><p></p><p>I was trying to wait for somebody to do feedback... but then I was getting the map done yesterday and I needed to do something with it other than have it be a blob....</p><p></p><p>The only way that gods matter is that your choice gives you access to a divine feat. </p><p></p><p>Personally? I say we just let people pick one appropriate feat from the PhB and leave it at that.</p><p></p><p></p><p>You, sir, want to look at the <a href="http://www.enworld.org/wiki/index.php/LEW:The_Twelve_Gods" target="_blank">new gods page</a>. </p><p></p><p></p><p></p><p></p><p>I'm glad we agree about the necessary level of detail.</p><p></p><p>My big issues with the current level of readiness is just that </p><p>1. my writing is unclear and poor </p><p>2. there hasn't been too much feedback, few eyes = lower quality.</p><p></p><p>I don't mind having the setting rejected, but I'd be frustrated if it were because of poor communication.</p><p></p><p>I've attached the next map.</p></blockquote><p></p>
[QUOTE="Graf, post: 4425723, member: 3087"] Everything I haven't quoted I agree with 100% and am actively working on. I'd love to have help/input (especially specific input) My general plan is +1 to one skill, +4 or so to something weird. Neither should effect combat much. Either of you want to take charge of "generalizing the chargen stuff"? I'm basically creating chargen stuff because you need it to create a character and play in the world. [I][FONT=Book Antiqua]edit: OK. So it go deleted during an update. [URL="http://www.enworld.org/wiki/index.php/The_Transitive_Isles#Allaria"]Here's what I'm talking about[/URL] with this comment.[/FONT][/I][FONT=Book Antiqua][I][/I][/FONT][I][/I] I pulled it more or less directly from Zheen, with some extra stuff. It's a way for people like GK and Halford to have their "big unexplored continent that we can fill in" as well as explain where the "culture and civilization of Daunton" came from. It's not an idea I'm against, I just don't want the whole campaign world to be rigidly defined geographically when the game starts. Pushing the whole zone "out" gives us space. Maybe the whole living thing revolves around "reclaiming Allaria" maybe it doesn't. If I write more I fear that they'll just be unhappy with it; since they specifically don't want a setting with any details. Since it's an "element added for others" I'm kind concerned about touching it too much. Everything in the setting already has my finger prints all over it... and that's not so hot since I think my likes and dislikes are fairly specific. We're all on the same page with how/what they're supposed to be. I have more ideas about them, but I'm loath to define them. They don't -have- to be well known for the setting to start. They can be a mystery that people develop and unravel together. Fey is actually supposed to be a huge part of the Daunton interior thing. I'm planning on having a massive rift deep into the island; otherwise undeveloped so DMs can play. I was also thinking of having the whole island be covered with mangrove trees that hold it together, calling it Kythira the living isle and having it be sacred to [s]Aphrodite[/s] Aphrodeys (young lovers sneak away for trysts, herbalists to gather charms for love potions, etc) I was trying to wait for somebody to do feedback... but then I was getting the map done yesterday and I needed to do something with it other than have it be a blob.... The only way that gods matter is that your choice gives you access to a divine feat. Personally? I say we just let people pick one appropriate feat from the PhB and leave it at that. You, sir, want to look at the [URL="http://www.enworld.org/wiki/index.php/LEW:The_Twelve_Gods"]new gods page[/URL]. I'm glad we agree about the necessary level of detail. My big issues with the current level of readiness is just that 1. my writing is unclear and poor 2. there hasn't been too much feedback, few eyes = lower quality. I don't mind having the setting rejected, but I'd be frustrated if it were because of poor communication. I've attached the next map. [/QUOTE]
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