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Living Worlds
Living 4th Edition
Proposal: Things to be nerfed
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<blockquote data-quote="Tinwe" data-source="post: 4805577" data-attributes="member: 83593"><p>Not to be disagreeable, but I'm pretty sure that if the multiattack power is doing less damage than the large [W] power does, you aren't making good enough use of static bonuses. </p><p></p><p>Everything comes at an opportunity cost, too. If you miss an attack with Rain of Blows... meh, you should expect to miss at least once. If you miss with a good ol' reliable daily, then sure... you get to use it again next turn, but meanwhile the fighter who landed 2 of 3 hits last turn is off Dual Striking for 2x 1[W] + mods. Now your big attack has to catch up to 4x 1[W] + mods. You can't just say "This'll hit eventually, and it'll do more damage than that puny RoB". The modifiers you add to multiattacks are just stupid huge at high level.</p><p></p><p> I think the warlord heard you talking about him.</p></blockquote><p></p>
[QUOTE="Tinwe, post: 4805577, member: 83593"] Not to be disagreeable, but I'm pretty sure that if the multiattack power is doing less damage than the large [W] power does, you aren't making good enough use of static bonuses. Everything comes at an opportunity cost, too. If you miss an attack with Rain of Blows... meh, you should expect to miss at least once. If you miss with a good ol' reliable daily, then sure... you get to use it again next turn, but meanwhile the fighter who landed 2 of 3 hits last turn is off Dual Striking for 2x 1[W] + mods. Now your big attack has to catch up to 4x 1[W] + mods. You can't just say "This'll hit eventually, and it'll do more damage than that puny RoB". The modifiers you add to multiattacks are just stupid huge at high level. I think the warlord heard you talking about him. [/QUOTE]
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