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Living Worlds
Living 4th Edition
Proposal: Time Gold
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<blockquote data-quote="JoeNotCharles" data-source="post: 4850993" data-attributes="member: 79945"><p>I agree that time gold shouldn't be given for time XP already awarded. That would be confusing. The next DM to take on characters feeling short-changed can take care of it. I think he goal here is to make it so adjusting the loot is something DM's don't have to worry about as a general thing, not to prevent it from happening ever.</p><p></p><p>Generally time XP is listed by the DM and certified by the judge at the end of the adventure, so for the questionable ones like the ones that just started, the DM can choose whether to list time gold next to the XP or to skip it (in which case they should be increasing their adventure loot, and they should note in the summary that there's no time gold).</p><p></p><p>In fact, it's worth noting that as a general thing DM's may want to roll time gold into the adventure loot - for example, if you defeat a dragon and find the horde, you can make it seem even more impressive by including the time gold in it, or you might just have a setup where the players find lots of unique artworks as valuables and you want to explicitly list what kind of art the time gold is. In my view, "time gold" is just a measure showing how much money DM's should be giving out on top of the treasure packets, and its up to them whether to include this much money in their adventure or just give it out in an abstract manner at the end.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4850993, member: 79945"] I agree that time gold shouldn't be given for time XP already awarded. That would be confusing. The next DM to take on characters feeling short-changed can take care of it. I think he goal here is to make it so adjusting the loot is something DM's don't have to worry about as a general thing, not to prevent it from happening ever. Generally time XP is listed by the DM and certified by the judge at the end of the adventure, so for the questionable ones like the ones that just started, the DM can choose whether to list time gold next to the XP or to skip it (in which case they should be increasing their adventure loot, and they should note in the summary that there's no time gold). In fact, it's worth noting that as a general thing DM's may want to roll time gold into the adventure loot - for example, if you defeat a dragon and find the horde, you can make it seem even more impressive by including the time gold in it, or you might just have a setup where the players find lots of unique artworks as valuables and you want to explicitly list what kind of art the time gold is. In my view, "time gold" is just a measure showing how much money DM's should be giving out on top of the treasure packets, and its up to them whether to include this much money in their adventure or just give it out in an abstract manner at the end. [/QUOTE]
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Proposal: Time Gold
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